# Marvel Ultimate Alliance 3: The Black Order 4.0.1 # BID: E853C44FDF18B88F # Credits to Hazerou for finding offsets unsafeCheck: true 15FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed = FPS - type: write address: [MAIN, 0x45A71F0] value_type: float value: 15 20FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 20 25FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 25 30FPS: # Internal Vsync (default value) - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [2, 2] # Game Speed (default value) - type: write address: [MAIN, 0x45A71F0] value_type: float value: 30 35FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 35 40FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 40 45FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 45 50FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 50 55FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 55 60FPS: # Internal Vsync - type: write address: [MAIN, 0x45A7410] value_type: int32 value: [1, 1] # Game Speed - type: write address: [MAIN, 0x45A71F0] value_type: float value: 60