# ドラゴンクエストXI 過ぎ去りし時を求めて S 1.0.4 # BID: 325E49E94A030B7E ALL_FPS: # r.DynamicResolution.MaxTimeBudget = 0.99 * (1000/FPS) - type: evaluate_write address: [MAIN, 0x84EBDD8, 0] value_type: float value: ["0.99 * FRAMETIME_TARGET", "0.99 * FRAMETIME_TARGET"] # r.DynamicResolution.MinTimeBudget = 0.9 * (1000/FPS) - type: evaluate_write address: [MAIN, 0x84EBDF0, 0] value_type: float value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"] # r.DynamicResolution.HeavyTimeBudget = 1.05 * (1000/FPS) - type: evaluate_write address: [MAIN, 0x84EBE08, 0] value_type: float value: ["1.05 * FRAMETIME_TARGET", "1.05 * FRAMETIME_TARGET"] # r.DynamicResolution.LightTimeBudget = 0.9 * (1000/FPS) - type: evaluate_write address: [MAIN, 0x84EBE20, 0] value_type: float value: ["0.9 * FRAMETIME_TARGET", "0.9 * FRAMETIME_TARGET"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x8500C48, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x7878500, 0] value_type: uint32 value: [0, 0] - type: block what: timing