# Batman: The Enemy Within 1.0.3 # BID: AAC6FB02E03062EF unsafeCheck: true MASTER_WRITE: # Remove double buffer - type: asm_a64 main_offset: 0x64A8 instructions: [ [mov, w2, 3], [madd, x1, x8, x2, x9] ] - type: bytes main_offset: 0xC526D0 value_type: uint32 value: 0x1887D70 - type: bytes main_offset: 0x1751C50 value_type: uint32 value: 0x1887D70 - type: asm_a64 main_offset: 0xC4EDE0 instructions: [ [ldr, x0, [x26, 0x10]], [cbz, x0, +24], [adrp, x8, 0x1751000], [ldr, x8, [x8, 0x150]], [ldr, x8, [x8]], [blr, x8], [b, +16], [mov, w0, 0xc0], [bl, 0x72bb40], [str, x0, [x26, 0x10]], [ldr, x22, [x27]], [adrp, x27, 0x1750000], [ldr, x21, [x25]], [ldr, x27, [x27, 0xff8]], [adrp, x23, 0x1751000], [ldr, x8, [x27]], [ldr, x23, [x23, 0xb30]], [mov, x0, x23], [blr, x8], [mov, x2, x0], [mov, x0, x21], [mov, x1, x22], [bl, 0x1a80], [mov, x21, x0], [ldr, x0, [x25]], [bl, 0x1ac0], [ldr, x8, [x28]], [mov, x1, x0], [mov, x0, x23], [mov, x2, x21], [blr, x8], [ldr, x0, [x26, 0x10]], [ldr, x8, [x24]], [mov, x1, x23], [blr, x8], [adrp, x22, 0x1751000], [b, 0x5edc] ] - type: asm_a64 main_offset: 0x5ED8 instructions: [ [b, 0xc4ede0] ] - type: asm_a64 main_offset: 0x5FB0 instructions: [ [mov, w1, 3] ] - type: asm_a64 main_offset: 0x5F7C instructions: [ [mov, x2, 0x1950000] ] ALL_FPS: # dummy - type: write address: [MAIN, 0x1887F00] value_type: uint8 value: 0