# PROJECT ZERO: Mask of the Lunar Eclipse West 1.0.3 # BID: 0248DC99035AD28A unsafeCheck: true MASTER_WRITE: # Redirect min delta to MAIN + 0x1FE0FF0 # REF: 00 D9 21 7E 28 19 20 1E - type: asm_a64 main_offset: 0x16D9B4 instructions: [ [adrp, x27, 0x1fe0000], [ldr, s8, [x27, 0xff0]] ] # Redirect FPS Lock to MAIN + 0x1FE0FF4 # REF: 69 B2 40 B9 0A 40 99 52 - type: asm_a64 main_offset: 0x16DDD0 instructions: [ [adrp, x9, 0x1fe0000], [ldr, w9, [x9, 0xff4]], [nop], [nop] ] # Default values - type: bytes main_offset: 0x1FE0FF0 value_type: float value: 0.0333333333 - type: bytes main_offset: 0x1FE0FF4 value_type: uint32 value: 33333333 ALL_FPS: # Min delta - type: evaluate_write address: [MAIN, 0x1FE0FF0] value_type: float value: "1 / FPS_TARGET" # FPS Lock - type: evaluate_write address: [MAIN, 0x1FE0FF4] value_type: uint32 value: "1000000000 / FPS_TARGET" - type: block what: timing