# The Legend of Heroes: Trails into Reverie 1.0.4 # BID: 7735C8DD89D145F2 # "Beyond the Reverie" dream has broken text fade effects above 30 FPS. unsafeCheck: true MASTER_WRITE: # Force FPS lock to 60 - type: asm_a64 main_offset: 0x81AB0 instructions: [ [movk, w8, 0x3c88, 16] ] # Force refreshing camera to 60 Hz - type: asm_a64 main_offset: 0x81AE4 instructions: [ [movk, w9, 0x3c88, 16] ] # Properly scale frametime for FPS drops - type: asm_a64 main_offset: 0x81AEC instructions: [ [movk, w10, 0xbc88, 16] ] # Read actual frametime instead of hardcoded 1/30 # Store actual frametime as float in seconds to MAIN+0x7A52478 # It sets minimum delta to 1/60 and maximum delta to 1/15 - type: asm_a64 main_offset: 0x8192C instructions: [ [b, 0xd68334] ] - type: asm_a64 main_offset: 0xD682D0 instructions: [ [adrp, x9, 0xf06000], [ldr, s1, [x9, 0xf00]], [ldr, s2, [x9, 0xe08]], [bl, 0xd667e0], [adrp, x9, 0x7a52000], [ldr, x10, [x9, 0x470]], [str, x0, [x9, 0x470]], [sub, x10, x0, x10], [ucvtf, s3, x10], [mov, w9, 0x7c00], [movk, w9, 0x4b92, 16], [fmov, s4, w9], [fdiv, s4, s3, s4], [adrp, x9, 0x7a52000], [fcmp, s4, s1], [b.hi, +12], [fmov, s4, s1], [b, +16], [fcmp, s4, s2], [b.lt, +8], [fmov, s4, s2], [str, s4, [x9, 0x478]], [mov, w8, 0x1af0], [mov, x0, x20], [b, 0x81930], [mov, x20, x0], [b, -104] ] # Read actual frametime as float in seconds from MAIN+0x7A52478 - type: asm_a64 main_offset: 0x81B50 instructions: [ [adrp, x11, 0x7a52000], [ldr, w11, [x11, 0x478]] ] # Default value - type: bytes main_offset: 0x7A52478 value_type: float value: 0.033333333333 ALL_FPS: # DUMMY - type: write address: [MAIN, 0x7A52500] value_type: uint8 value: 0