# Dying Light: Platinum Edition 1.0.5 # BID: 8C93B930348C9787 unsafeCheck: true MASTER_WRITE: # Disable Dynamic GPU Clocks - type: asm_a64 main_offset: 0x1DE89CC instructions: [ [nop] ] # Redirect Dynamic Resolution Timings to MAIN+0x4113D00 - type: asm_a64 main_offset: 0x1DE89A8 instructions: [ [adrp, x10, 0x4113000], [ldr, w10, [x10, 0xd00]] ] - type: asm_a64 main_offset: 0x1DE8A08 instructions: [ [adrp, x10, 0x4113000], [ldr, w10, [x10, 0xd04]] ] - type: asm_a64 main_offset: 0x1DE80C8 instructions: [ [adrp, x11, 0x4113000], [ldr, w12, [x11, 0xd08]], [ldr, w11, [x11, 0xd0c]], [nop] ] - type: asm_a64 main_offset: 0x1DE80F8 instructions: [ [adrp, x11, 0x4113000], [ldr, w11, [x11, 0xd10]] ] # Write default values # MAIN + 0x1DE89AC - type: bytes main_offset: 0x4113D00 value_type: float value: 0.034 # MAIN + 0x1DE8A0C - type: bytes main_offset: 0x4113D04 value_type: float value: 0.028 # MAIN + 0x1DE80D4 - type: bytes main_offset: 0x4113D08 value_type: float value: 0.0289855 # MAIN + 0x1DE80D0 - type: bytes main_offset: 0x4113D0C value_type: float value: 0.0263158 # MAIN + 0x1DE80D0 - type: bytes main_offset: 0x4113D10 value_type: float value: 0.0324675 ALL_FPS: - type: evaluate_write address: [MAIN, 0x4113D00] value_type: float value: ["(1 / FPS_TARGET) * 1.02", "(1 / FPS_TARGET) * 0.84", "(1 / FPS_TARGET) * 0.87", "(1 / FPS_TARGET) * 0.79", "(1 / FPS_TARGET) * 0.974"]