# Resident Evil 1.0.0 # BID: 6BEC9B23B09DF46C unsafeCheck: true MASTER_WRITE: # Detect prerendered cutscenes - type: asm_a64 main_offset: 0xB1A810 instructions: [ [b, 0xb31be8] ] - type: asm_a64 main_offset: 0xB31BE8 instructions: [ [str, x19, [sp, -0x20], "!"], [mov, w1, 1], [adrp, x19, 0x24e7000], [str, w1, [x19, 0xff0]], [mov, x19, x0], [mov, w0, 0xca00], [movk, w0, 0x3b9a, 16], [svc, 0xb], [mov, x0, x19], [b, 0xb1a814] ] - type: asm_a64 main_offset: 0xB1A9BC instructions: [ [b, 0xb31c10] ] - type: asm_a64 main_offset: 0xB31C10 instructions: [ [mov, w1, wzr], [adrp, x2, 0x24e7000], [str, w1, [x2, 0xff0]], [b, 0xb24ec0] ] ALL_FPS: # Internal FPS Lock - type: evaluate_write address: [MAIN, 0x1EC6CF0, 0x4C] value_type: float value: "FPS_LOCK_TARGET" - type: compare compare_type: "==" compare_value_type: uint32 compare_value: 1 compare_address: [MAIN, 0x24E7FF0] address: [MAIN] value_type: refresh_rate value: 30