# Dark Souls Remastered 1.0.3 # BID: DF3766A2BB651A3E unsafeCheck: false MASTER_WRITE: # Redirect FPS target to MAIN+0x55E9A00 - type: asm_a64 main_offset: 0x706FA4 instructions: [ [adrp, x1, 0x55e9000] ] - type: asm_a64 main_offset: 0x7070B0 instructions: [ [ldr, d0, [x1, 0xa00]] ] # Redirect game speed to MAIN+0x55E9A08 - type: asm_a64 main_offset: 0x667900 instructions: [ [adrp, x8, 0x55e9000], [ldr, s8, [x8, 0xa08]] ] # Write default value - type: bytes main_offset: 0x55E9A00 value_type: double value: 30 - type: bytes main_offset: 0x55E9A08 value_type: float value: 0.0333333333 ALL_FPS: - type: evaluate_write address: [MAIN, 0x55E9A00] value_type: double value: FPS_LOCK_TARGET - type: evaluate_write address: [MAIN, 0x55E9A08] value_type: float value: "1/FPS_TARGET" - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_type: "==" compare_value_type: int32 compare_value: 1 address: [MAIN, 0x55E9A00] value_type: double value: 30 - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_type: "==" compare_value_type: int32 compare_value: 1 address: [MAIN, 0x55E9A08] value_type: float value: 0.0333333333 - type: block what: timing