# Luigi's Mansion 3 1.4.0 # BID: 79E5950FFA85ACF6 # Credits for finding FPS Lock goes to theboy181 unsafeCheck: true MASTER_WRITE: # Redirect reading FPS Lock to MAIN+0x1D164DC - type: bytes main_offset: 0x7A3E9C value_type: uint32 value: 0xF000AB8C # Default value - type: bytes main_offset: 0x1D164DC value_type: float value: 33.33333333 15FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 66.66666666 - type: block what: timing 20FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 50 - type: block what: timing 25FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 40 - type: block what: timing 30FPS: # FPS Lock in ms (default value) - type: write address: [MAIN, 0x1D164DC] value_type: float value: 33.33333333 35FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 28.57142857 - type: block what: timing 40FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 25 - type: block what: timing 45FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 22.22222222 - type: block what: timing 50FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 20 - type: block what: timing 55FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 18.18181818 - type: block what: timing 60FPS: # FPS Lock in ms - type: write address: [MAIN, 0x1D164DC] value_type: float value: 16.66666666