# Raccoo Venture 1.0.1 # BID: 7CDFB80365E4D30C unsafeCheck: true 15FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 - type: block what: timing 20FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 25FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 30FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo (by default it's 2, but this will be locked to nvn interval by FPSLocker when active) - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime (default value) - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.0333333333 35FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 40FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 45FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 50FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 55FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05 60FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x347FD50, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38CF640, 0x100] value_type: float value: 0.05