# Princess Peach Showtime! 1.0.0 # BID: 928EFE2954F68055 unsafeCheck: true 15FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [66.6, 66.6] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [15, 15] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 20FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [50, 50] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [20, 20] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 25FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [40, 40] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [25, 25] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 30FPS: # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [33.3, 33.3] # t.MaxFPS (default value is 0) - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [32, 32] # r.VSync (default is 1) - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] 35FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [28.5, 28.5] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [35, 35] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 40FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [25, 25] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [40, 40] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 45FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [22.2, 22.2] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [45, 45] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 50FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [20, 20] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [50, 50] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 55FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [18.1, 18.1] # t.MaxFPS - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [55, 55] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0] - type: block what: timing 60FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0xAE825E8, 0] value_type: float value: [16.6, 16.6] # t.MaxFPS (game is using bSmoothFrameRate locked to 24 FPS when cutscenes are played, setting it to anything else than 0 allows overriding it) - type: write address: [MAIN, 0xAEB02A8, 0] value_type: float value: [62, 62] # r.VSync - type: write address: [MAIN, 0xA6B2D18, 0] value_type: uint32 value: [0, 0]