# Astral Chain 1.0.1 # BID: 4B159F0F7A360669 # Thanks to MrComputerRevo for figuring out where is minimal game speed unsafeCheck: true MASTER_WRITE: # Change minimal game speed to half of default value - type: bytes main_offset: 0x91DC94 value_type: uint32 value: 0x1E2C1001 - type: bytes main_offset: 0x91DCA0 value_type: uint32 value: 0x1E2C1001 - type: bytes main_offset: 0x91DCAC value_type: uint32 value: 0x52A7E008 # Block cutscenes from having speed fixed to 30 FPS - type: bytes main_offset: 0x91DC10 value_type: uint32 value: - 0xD503201F 15FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 3 20FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 2 25FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 1 30FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 1 35FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0 40FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0 45FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0 50FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0 55FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0 60FPS: - type: write address: [MAIN, 0xCCB7AF0, 0x420] value_type: uint32 value: 0