# Assassin's Creed: The Ezio Collection - Assassin's Creed Brotherhood 1.3 # BID: 2B59D6C677258A2A # Scenes exclusively 2D are tied to framerate, so at 60 FPS they are 2x faster. unsafeCheck: true MASTER_WRITE: # Patch code to multiply last frametime by float scale factor stored in MAIN+0x4276B00 # To match it to Dynamic Resolution calculations - type: bytes main_offset: 0xBDBE44 value_type: uint32 value: - 0xF001B4C8 - 0xBD4B0100 - type: bytes main_offset: 0xBDBE58 value_type: uint32 value: - 0x1E200900 - 0xD503201F # Write default dynamic resolution timing factor - type: bytes main_offset: 0x4276B00 value_type: float value: 1 15FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 0.5 20FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 0.6666666666 25FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 0.8333333333 30FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1 35FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1.1666666666 40FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1.3333333333 45FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1.5 50FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1.6666666666 55FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 1.8333333333 60FPS: - type: write address: [MAIN, 0x4276B00] value_type: float value: 2