# Advance Wars 1+2: Re-Boot Camp 1.0.0 # BID: 320A17744AEFD67F unsafeCheck: true 15FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 20FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 25FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 30FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo (originally it's 2, but setting it with NX-FPS interval also to 2 causes bigger input lag) - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 35FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 40FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 45FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 50FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 55FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1 60FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x481B2F8, 0xB8, 0] value_type: int32 value: 1