# Session: Skate Sim 1.1.3 # BID: D40B81867A121EB0 unsafeCheck: true 15FPS: # r.DynamicRes.FrameTimeBudget = 0.81 * (1000/FPS) - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [54, 54] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [15, 15] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 20FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [40.5, 40.5] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [20, 20] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 25FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [32.4, 32.4] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [25, 25] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 30FPS: # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [27, 27] # t.MaxFPS (default value) - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [0, 0] # r.VSync (default is 1) - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] 35FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [23.142, 23.142] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [35, 35] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 40FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [20.25, 20.25] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [40, 40] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 45FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [18, 18] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [45, 45] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 50FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [16.2, 16.2] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [50, 50] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 55FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [14.727, 14.727] # t.MaxFPS - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [55, 55] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing 60FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x7249868, 0] value_type: float value: [13.5, 13.5] # t.MaxFPS (default value) - type: write address: [MAIN, 0x7277438, 0] value_type: float value: [0, 0] # r.VSync - type: write address: [MAIN, 0x6A7D0C8, 0] value_type: uint32 value: [0, 0]