# SONIC FORCES 1.1.0 # BID: 6D9EA94F8AAC00A8 # Game speed is tied to framerate # Above 30 FPS level 8 is harder to beat and level 20 impossible to beat unsafeCheck: true MASTER_WRITE: # Remove double buffer - type: bytes main_offset: 0xAD40FC value_type: uint32 value: 0x52800068 15FPS: # FPS target (FPS * 2) - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 30 20FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 40 25FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 50 30FPS: # FPS target (default value) - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 60 35FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 70 40FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 80 45FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 90 50FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 100 55FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 110 60FPS: # FPS target - type: write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: 120