# Raccoo Venture 1.0.2 # BID: 5F0C6E385D6E3F8D unsafeCheck: true 15FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime, ref: UnityEngine.Time::get_timeScale - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 - type: block what: timing 20FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 25FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 30FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo (by default it's 2, but this will be locked to nvn interval by FPSLocker when active) - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime (default value) - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0333333333 35FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 40FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 45FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 50FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 55FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666 60FPS: # _UnityEngine.Rendering.OnDemandRendering_TypeInfo - type: write address: [MAIN, 0x3482FB0, 0xB8, 0] value_type: int32 value: 1 # maxFixedDeltaTime - type: write address: [MAIN, 0x38D2780, 0x100] value_type: float value: 0.0666666666