# Kingdom Come: Deliverance - Royal Edition 1.9.6H # BID: 7A450848CFDEC18E # Some prerendered cutscenes are still pushed at 30 FPS unsafeCheck: true MASTER_WRITE: # Block updating DR timings, REF: 00 01 27 1E 48 40 A8 52 - type: bytes main_offset: 0x1CA806C value_type: uint32 value: 0xD503201F - type: bytes main_offset: 0x1CA8074 value_type: uint32 value: 0xD503201F - type: bytes main_offset: 0x1CA8094 value_type: uint32 value: - 0xD503201F - 0xD503201F # Write default DR timings - type: bytes main_offset: 0x56FF9C8 value_type: float value: [32.5, 30.5, 31.5, 28.5, 33.5] 15FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 15 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [65, 61, 63, 57, 67] - type: block what: timing 20FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 20 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [48.75, 45.75, 47.25, 42.75, 50.25] - type: block what: timing 25FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 25 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [39, 36.6, 37.8, 34.2, 40.2] - type: block what: timing 30FPS: # sys_MaxFPS (default value) - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 30 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings (default values) - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [32.5, 30.5, 31.5, 28.5, 33.5] 35FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 35 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [27.8571, 26.1429, 27, 24.4286, 28.7143] - type: block what: timing 40FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 40 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [24.375, 22.875, 23.625, 21.375, 25.125] - type: block what: timing 45FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 45 # Renderer thread delay (default value) - type: write address: [MAIN, 0x5704028] value_type: float value: 0.022 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [21.6667, 20.3333, 21, 19, 22.3333] - type: block what: timing 50FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 50 # Renderer thread delay - type: write address: [MAIN, 0x5704028] value_type: float value: 0.015 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [19.5, 18.3, 18.9, 17.1, 20.1] - type: block what: timing 55FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 55 # Renderer thread delay - type: write address: [MAIN, 0x5704028] value_type: float value: 0.015 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [17.7273, 16.6364, 17.1818, 15.5455, 18.2727] - type: block what: timing 60FPS: # sys_MaxFPS - type: write address: [MAIN, 0x56FD1C8] value_type: int32 value: 60 # Renderer thread delay - type: write address: [MAIN, 0x5704028] value_type: float value: 0.015 # DR timings - type: write address: [MAIN, 0x56FF9C8] value_type: float value: [16.25, 15.25, 15.75, 14.25, 16.75]