# Jojo's Bizarre Adventure: All-Star Battle R 2.3.0 # BID: B2FA8FF1240615F1 # There are small issues with animations in cutscenes at higher framerates # REF: 28 1C 00 12 89 07 80 52 2A 09 C8 1A unsafeCheck: true 15FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 4 - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 4 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 15 - type: block what: timing 20FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 3 - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 3 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 20 - type: block what: timing 25FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 2 - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 2 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 25 30FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 2 - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 2 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 30 35FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 35 40FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 40 45FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 45 50FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 50 55FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 55 60FPS: # Internal FPS Lock - type: write address: [MAIN, 0x2AEEA08, 704] value_type: uint32 value: 1 # Game Speed - type: write address: [MAIN, 0x2AF06D0, 1360] value_type: uint32 value: 1 # UI Speed - type: write address: [MAIN, 0x2AF06D0, 2554] value_type: uint8 value: 60