# INAZUMA ELEVEN: Victory Road 1.2.0 # BID: 09AD6947189FC6D9 # Thanks to Fl4sh for finding out function responsible for FPS Lock DECLARATIONS: - type: variable name: fps_target value_type: float default_value: 30 evaluate: FPS_TARGET MASTER_WRITE: # Dynamic Resolution FPS Target ## REF: 62 02 23 1E 21 18 22 1E - type: asm_a64 main_offset: 0xC35488 instructions: [ [adrp, x9, $fps_target], [ldr, s1, [x9, $fps_target]] ] ALL_FPS: # Disable FPS Lock ## REF: 20 01 00 A9 00 01 63 9E, second LDRB below that - type: write address: [MAIN, 0x3294F09] value_type: uint8 value: 0