# Batman: The Enemy Within 1.0.3 # BID: AAC6FB02E03062EF DECLARATIONS: - type: code name: tripleBuffer instructions: [ [stp, x29, x30, [sp, -16], "!"], [ldr, x0, [x26, 0x10]], [cbz, x0, :goto1], [adrp, x8, 0x1751000], [ldr, x8, [x8, 0x150]], [ldr, x8, [x8]], [blr, x8], [b, :goto2], :goto1, [mov, w0, 0xc0], [bl, 0x72bb40], [str, x0, [x26, 0x10]], :goto2, [ldr, x22, [x27]], [adrp, x27, 0x1750000], [ldr, x21, [x25]], [ldr, x27, [x27, 0xff8]], [adrp, x23, 0x1751000], [ldr, x8, [x27]], [ldr, x23, [x23, 0xb30]], [mov, x0, x23], [blr, x8], [mov, x2, x0], [mov, x0, x21], [mov, x1, x22], [bl, 0x1a80], [mov, x21, x0], [ldr, x0, [x25]], [bl, 0x1ac0], [ldr, x8, [x28]], [mov, x1, x0], [mov, x0, x23], [mov, x2, x21], [blr, x8], [ldr, x0, [x26, 0x10]], [ldr, x8, [x24]], [mov, x1, x23], [blr, x8], [adrp, x22, 0x1751000], [ldp, x29, x30, [sp], 16], [ret] ] MASTER_WRITE: # Remove double buffer - type: asm_a64 main_offset: 0x64A8 instructions: [ [mov, w2, 3], [madd, x1, x8, x2, x9] ] - type: bytes main_offset: 0xC526D0 value_type: uint32 value: 0x1887D70 - type: bytes main_offset: 0x1751C50 value_type: uint32 value: 0x1887D70 - type: asm_a64 main_offset: 0x5ED8 instructions: [ [bl, _tripleBuffer()] ] - type: asm_a64 main_offset: 0x5FB0 instructions: [ [mov, w1, 3] ] - type: asm_a64 main_offset: 0x5F7C instructions: [ [mov, x2, 0x1950000] ]