# FAIRY TAIL 2 1.4.2 # BID: 007EA5E2E2541C6F DECLARATIONS: - type: variable name: dr_target1 value_type: float default_value: 0.043478 evaluate: "1 / FPS_TARGET" - type: variable name: dr_target2 value_type: float default_value: 0.037037 evaluate: "1 / (FPS_TARGET + 5)" MASTER_WRITE: # Redirect Dynamic Resolution target # REF: 6A C8 82 52 - type: asm_a64 main_offset: 0x138238C instructions: [ [adrp, x10, $dr_target1], [ldr, w10, [x10, $dr_target1]] ] - type: asm_a64 main_offset: 0x13823A8 instructions: [ [adrp, x10, $dr_target2], [ldr, w10, [x10, $dr_target2]] ] ALL_FPS: # FPS Lock # REF: 1F 00 00 71 C8 03 80 52, first ADRP+ADD above it - type: evaluate_write address: [MAIN, 0x2C0B558, 0x170, 0x18C] address_unsafe: true value_type: int32 value: FPS_LOCK_TARGET