# Marvel Ultimate Alliance 3: The Black Order 4.0.1 # BID: E853C44FDF18B88F # Credits to Hazerou for finding offsets for FPS lock and speed DECLARATIONS: - type: variable name: dr_target value_type: float default_value: 0.0166666666 evaluate: "0.5 / FPS_TARGET" MASTER_WRITE: # Redirect reading DR GPU time factor to MAIN + 0x4FC0E00 - type: asm_a64 main_offset: 0x470E80 instructions: [ [adrp, x9, $dr_target], [ldr, s2, [x9, $dr_target]] ] ALL_FPS: # Internal Vsync - type: evaluate_write address: [MAIN, 0x45A7410] value_type: int32 value: [VSYNC_TARGET, VSYNC_TARGET] # Game Speed = FPS - type: evaluate_write address: [MAIN, 0x45A71F0] value_type: float value: FPS_TARGET