# Super Kirby Clash 1.0.1 # BID: DCDFA5A4AD9A175D # Thanks to Kirby567Fan for finding offset of interval unsafeCheck: true MASTER_WRITE: # Block game from updating interval - type: asm_a64 main_offset: 0x7264 instructions: [ [nop] ] - type: asm_a64 main_offset: 0x721C instructions: [ [nop] ] # Remove double buffer - type: asm_a64 main_offset: 0xC5B08 instructions: [ [mov, w8, 3] ] - type: asm_a64 main_offset: 0xC5BB0 instructions: [ [mov, w2, 3] ] - type: asm_a64 main_offset: 0xC5720 instructions: [ [sub, sp, sp, 0x50], [stp, x22, x21, [sp, 0x20]], [stp, x20, x19, [sp, 0x30]], [stp, x29, x30, [sp, 0x40]], [add, x29, sp, 0x40] ] - type: asm_a64 main_offset: 0xC5744 instructions: [ [stp, xzr, xzr, [sp, 0x10]] ] - type: asm_a64 main_offset: 0xC5758 instructions: [ [mov, w2, 3] ] - type: asm_a64 main_offset: 0xC5780 instructions: [ [ldp, x29, x30, [sp, 0x40]], [ldp, x20, x19, [sp, 0x30]], [ldp, x22, x21, [sp, 0x20]], [add, sp, sp, 0x50] ] - type: asm_a64 main_offset: 0xC57A0 instructions: [ [sub, sp, sp, 0x50], [stp, xzr, x21, [sp, 0x18]], [stp, x20, x19, [sp, 0x30]], [stp, x29, x30, [sp, 0x40]], [add, x29, sp, 0x40] ] - type: asm_a64 main_offset: 0xC57CC instructions: [ [mov, w2, 3] ] - type: asm_a64 main_offset: 0xC57E4 instructions: [ [str, x8, [sp]] ] - type: asm_a64 main_offset: 0xC580C instructions: [ [ldp, x29, x30, [sp, 0x40]], [ldr, x21, [sp, 0x20]], [ldp, x20, x19, [sp, 0x30]], [add, sp, sp, 0x50] ] ALL_FPS: # Interval - type: evaluate_write address: [MAIN, 0x99CB08, 0] value_type: int32 value: VSYNC_TARGET