# SONIC FORCES 1.1.0 # BID: 6D9EA94F8AAC00A8 # Game speed is tied to framerate unsafeCheck: true MASTER_WRITE: # Remove double buffer - type: asm_a64 main_offset: 0xAD40FC instructions: [ [mov, w8, 3] ] # Block switching back to 30 FPS mode on loading screens - type: asm_a64 main_offset: 0x6173B0 instructions: [ [nop] ] ALL_FPS: # Switch to 60 FPS Mode - type: write address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14] value_type: uint32 value: 1 # FPS target - type: evaluate_write address: [MAIN, 0x1C38C28, 0x1C] value_type: float value: FPS_TARGET - type: evaluate_write address: [MAIN, 0x1C38C28, 0x14C] value_type: float value: FPS_TARGET