# Resident Evil 1.0.0 # BID: 6BEC9B23B09DF46C unsafeCheck: true MASTER_WRITE: # Detect prerendered cutscenes - type: bytes main_offset: 0xB1A810 value_type: uint32 value: 0x14005CF6 - type: bytes main_offset: 0xB31BE8 value_type: uint32 value: - 0xF81E0FF3 - 0x52800021 - 0xD000CDB3 - 0xB90FF261 - 0xAA0003F3 - 0x52994000 - 0x72A77340 - 0xD4000161 - 0xAA1303E0 - 0x17FFA302 - type: bytes main_offset: 0xB1A9BC value_type: uint32 value: 0x14005C95 - type: bytes main_offset: 0xB31C10 value_type: uint32 value: - 0x2A1F03E1 - 0xD000CDA2 - 0xB90FF041 - 0x17FFCCA9 ALL_FPS: # Internal FPS Lock - type: evaluate_write address: [MAIN, 0x1EC6CF0, 0x4C] value_type: float value: "FPS_LOCK_TARGET" - type: compare compare_type: "==" compare_value_type: uint32 compare_value: 1 compare_address: [MAIN, 0x24E7FF0] address: [MAIN] value_type: refresh_rate value: 30