# Need For Speed Hot Pursuit Remastered 1.0.3 # BID: 799D1061182C1302 # Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored unsafeCheck: true MASTER_WRITE: # Remove FPS Lock - type: bytes main_offset: 0x4835A4 value_type: uint32 value: 0xD503201F ALL_FPS: # Switch game to 60 FPS mode - type: write address: [MAIN, 0xF0043C] value_type: uint32 value: 1 # FPS Target - type: evaluate_write address: [MAIN, 0xED96A8, 0x30] value_type: uint32 value: "19200000 / FPS_TARGET" - type: evaluate_write address: [MAIN, 0xED96A8, 0x28] value_type: uint32 value: "1920000 / FPS_TARGET" # FPS 2D Game Speed Target - type: evaluate_write address: [MAIN, 0xEFFC60, 0x30] value_type: float value: "1 / FPS_TARGET" # FPS 3D Game Speed Target - type: evaluate_write address: [MAIN, 0xEFFC60, 0x50] value_type: float value: "1 / FPS_TARGET"