# DreadOut 2 0.7 # BID: FEEA420683820CD5 unsafeCheck: true ALL_FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to one decimal - type: evaluate_write address: [MAIN, 0x6C69668, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x6C96FF8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x649B0C8, 0] value_type: uint32 value: [0, 0] - type: block what: timing