# Card-en-Ciel 1.6.0 # BID: 9558FFD5CABC4612 # Buffers are hardcoded line by line and put into fixed size heap allocation, so getting triple buffer requires effort ALL_FPS: # Min delta FPS Target - type: evaluate_write address: [MAIN, 0x2289610, 0x50] value_type: uint32 value: FPS_TARGET # Internal FPS Lock # REF: look at nn::os::SleepThread() called in nnMain() - type: evaluate_write address: [MAIN, 0x2289610, 0x60] value_type: float value: 1 / FPS_LOCK_TARGET