# Wizard of Legend 2 1.1.0b # BID: F8FA82D6A1BFE328 ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x85D8B28, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # r.VSync - type: write address: [MAIN, 0x75EE990, 0] value_type: int32 value: [0, 0] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x86132B8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing