# Wasteland 2: Director's Cut 1.0.1 # BID: 77009C1234634A4E DECLARATIONS: # Dynamic resolution is botched because it relies on whole frame rendering loop time, # which means we cannot set min to 60 FPS because otherwise it will never get back to higher resolutions - type: variable name: dr_fps_min value_type: float default_value: 20 evaluate: "0.9 * FPS_TARGET" - type: variable name: dr_fps_max value_type: float default_value: 33 evaluate: "FPS_TARGET" - type: code name: getDrFpsTargetMin instructions: [ [adrp, x20, $dr_fps_min], [ldr, s1, [x20, $dr_fps_min]], [ret] ] MASTER_WRITE: - type: asm_a64 main_offset: 0x36EE98 instructions: [ [bl, _getDrFpsTargetMin()] ] - type: asm_a64 main_offset: 0x36EEF4 instructions: [ [adrp, x8, $dr_fps_max], [ldr, s1, [x8, $dr_fps_max]] ]