# King's Bounty II 1.7 # BID: 5EAF1BB0E2B89AF4 ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x93CF440, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2", "TruncDec(FRAMETIME_TARGET, 2)"] # r.VSync - type: write address: [MAIN, 0x8874BA0, 0] value_type: int32 value: [0, 0] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x93FB7B0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing