# Anime vs Evil: Apocalypse 1.0 # BID: D2EADA78AA71283E ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x8DA64D0, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # r.VSync - type: write address: [MAIN, 0x7DE4978, 0] value_type: int32 value: [0, 0] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x8DE1840, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] - type: block what: timing