# Bayonetta Origins: Cereza and the Lost Demon 1.0.0 # BID: A1CE2940D813ACAB # By blocking writing bit 0x17 and bits 0x1C (some single instructions have both 0x1B and 0x1C) we are forcing game to run at dynamic speed # Some parts of game may use code I didn't find that write those bits, then I need to update this config # Game has somewhere hardcoded min delta to be 60 FPS, so settings FPS Target above 60 speeds up the game MASTER_WRITE: ## REF: 08 00 AA 52 1F 01 34 6A - MOV & BICS - type: asm_a64 main_offset: 0xFF9EBC instructions: [ [nop], [nop] ] ## REF: 08 00 AA 52 1F 01 34 6A - ORR & STR - type: asm_a64 main_offset: 0xFF9EC8 instructions: [ [nop], [nop] ] ## REF: You need to find address that STR above writes to, look at its XREFS for write, find references to nnMain and search for "ORR W8, W8, #0x800000", nop ORR and STR - type: asm_a64 main_offset: 0xFF87F4 instructions: [ [nop], [nop] ] ## REF: 2A 01 04 32 29 79 03 12 - type: asm_a64 main_offset: 0x141017C instructions: [ [mov, w10, w9] ] # Force default interval to 2 - type: asm_a64 main_offset: 0xFFB01C instructions: [ [mov, w1, 2] ]