# Trails in the Sky 1st Chapter 1.0.4 # BID: 2AD8CC7892EBF9FA DECLARATIONS: # Lock Max Handheld Resolution to 720p instead of 900p - type: code name: adjustDrResToNativeInHH instructions: [ [cmp, w9, 1280], [b.le, :goto1], [adrp, x21, 0x65F000], [ldr, w21, [x21, 0x820]], ## REF: nn::oe::GetOperationMode in nnMain [cbnz, w21, :goto1], [mov, w9, 1280], [mov, w8, 720], :goto1, [stp, w9, w8, [x19, 0x10]], [ret] ] MASTER_WRITE: ## REF: 69 22 02 29 - type: asm_a64 main_offset: 0x238D24 instructions: [ [bl, _adjustDrResToNativeInHH()] ] ALL_FPS: # Min Delta ## REF: 88 01 80 52 C1 03 80 52 28 4D 28 9B 29 00 80 52, first ADRP + ADD below it - type: evaluate_write address: [MAIN, 0x65F850, 0x2C] value_type: uint32 value: FPS_TARGET # Dynamic Resolution and Min Delta multiplier (some UI elements are not adjusted by it, that's why I'm using both values) ## REF: First function in .init_array section, ADRP + ADD + 0x220 (default float: 2) ## Adding there 0.95 by myself because game seems to have issues with reaching 60 FPS with 1.0 - type: write address: [MAIN, 0x65F368] value_type: float value: 0.95