# SpongeBob SquarePants: The Cosmic Shake 1.0.7 # BID: F712547C68C66A0A unsafeCheck: true 15FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [66.6, 66.6] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [15, 15] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 20FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [50, 50] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [20, 20] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 25FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [40, 40] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [25, 25] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 30FPS: # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [33.3, 33.3] # t.MaxFPS (default value) - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [0, 0] # r.VSync (default is 1) - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] 35FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [28.5, 28.5] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [35, 35] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 40FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [25, 25] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [40, 40] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 45FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [22.2, 22.2] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [45, 45] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 50FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [20, 20] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [50, 50] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 55FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [18.1, 18.1] # t.MaxFPS - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [55, 55] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0] - type: block what: timing 60FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x83D18D8, 0] value_type: float value: [16.6, 16.6] # t.MaxFPS (default value) - type: write address: [MAIN, 0x83FF4B8, 0] value_type: float value: [0, 0] # r.VSync - type: write address: [MAIN, 0x7C02C68, 0] value_type: uint32 value: [0, 0]