# Little Nightmares 2 1.4 # BID: 7F4216B6E784A4B2 unsafeCheck: true 15FPS: # r.DynamicRes.FrameTimeBudget (1000/FPS) - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [66.6666, 66.6666] # t.MaxFPS (game needs to be forced to run under 20 FPS, then it slows down) - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [15, 15] 20FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [50, 50] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [20, 20] - type: block what: timing 25FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [40, 40] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [25, 25] - type: block what: timing 30FPS: # r.DynamicRes.FrameTimeBudget (default value) - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [33.3333, 33.3333] # t.MaxFPS (default value) - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [0, 0] 35FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [28.5714, 28.5714] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [35, 35] - type: block what: timing 40FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [25, 25] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [40, 40] - type: block what: timing 45FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [22.2222, 22.2222] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [45, 45] - type: block what: timing 50FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [20, 20] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [50, 50] - type: block what: timing 55FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [18.18, 18.18] # t.MaxFPS - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [55, 55] - type: block what: timing 60FPS: # r.DynamicRes.FrameTimeBudget - type: write address: [MAIN, 0x74A0370, 0] value_type: float value: [16.6666, 16.6666] # t.MaxFPS (default value) - type: write address: [MAIN, 0x74CC710, 0] value_type: float value: [0, 0]