# Hyrule Warriors: Age of Calamity 1.3.0 # BID: C3CF52BF2B05D731 # Thanks to iCris4 for finding offsets # Some cutscenes speed is hardlocked to 30 FPS, so setting FPS above results in faster speed unsafeCheck: true 15FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [15, 2, 15] - type: write address: [MAIN, 0x269E15C] value_type: float value: 15 - type: block what: timing 20FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [20, 2, 20] - type: write address: [MAIN, 0x269E15C] value_type: float value: 20 - type: block what: timing 25FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [25, 2, 25] - type: write address: [MAIN, 0x269E15C] value_type: float value: 25 - type: block what: timing 30FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [30, 2, 30] - type: write address: [MAIN, 0x269E15C] value_type: float value: 30 35FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [35, 1, 35] - type: write address: [MAIN, 0x269E15C] value_type: float value: 35 - type: block what: timing 40FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [40, 1, 40] - type: write address: [MAIN, 0x269E15C] value_type: float value: 40 - type: block what: timing 45FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [45, 1, 45] - type: write address: [MAIN, 0x269E15C] value_type: float value: 45 - type: block what: timing 50FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [50, 1, 50] - type: write address: [MAIN, 0x269E15C] value_type: float value: 50 - type: block what: timing 55FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [55, 1, 55] - type: write address: [MAIN, 0x269E15C] value_type: float value: 55 - type: block what: timing 60FPS: - type: write address: [MAIN, 0x269E150] value_type: int32 value: [60, 1, 60] - type: write address: [MAIN, 0x269E15C] value_type: float value: 60