# 삼국지14 with 파워업키트 1.0.10 # BID: C00AA2EBF01D3A48 # Cursor speed is tied to framerate, main menu animations speed is not adjusted properly in range from 35 to 55 FPS DECLARATIONS: # DON'T PUT ANYTHING BETWEEN - START - type: variable name: fps_lock value_type: uint32 default_value: 30 evaluate: FPS_LOCK_TARGET - type: variable name: fps_lock2 value_type: uint32 default_value: 60 evaluate: FPS_LOCK_TARGET # DON'T PUT ANYTHING BETWEEN - END - type: variable name: game_speed value_type: float default_value: 0.0333333333 evaluate: "1/FPS_TARGET" MASTER_WRITE: # Redirect adjusting game speed to FPS Lock, REF: 20 79 68 BC 01 10 2E 1E 00 D8 21 7E, replace ADRP+ADD above - type: asm_a64 main_offset: 0xB8EB08 instructions: [ [adrp, x9, $fps_lock], [add, x9, x9, $fps_lock] ] # Redirect FPS Lock, REF: C8 32 40 B9 E8 C2 00 B9, below replace LDR W8, [X0] + B - type: asm_a64 main_offset: 0x89668C instructions: [ [adrp, x8, $fps_lock], [ldr, w8, [x8, $fps_lock]] ] # Redirect game speed to MAIN + 0x2B92808, REF: 00 28 21 1E 00 A0 00 BD C0 03 5F D6, replace beginning of function - type: asm_a64 main_offset: 0x1112670 instructions: [ [adrp, x8, $game_speed], [ldr, s0, [x0, 0xa0]], [ldr, s1, [x8, $game_speed]] ] ALL_FPS: - # Adjust max delta for menus, 0 - 30 FPS, 1 - 60 FPS, REF: 20 79 68 BC 01 10 2E 1E 00 D8 21 7E, ADRP X8 + LDR W8 above type: evaluate_write address: [MAIN, 0x254DDF0] value_type: uint32 value: "FPS_TARGET / 60" - type: block what: timing