# Tales of Berseria Remastered `US` 1.0.4 # BID: 290D5939C6671566 # Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120. # Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120. # Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120. ALL_FPS: # Disable FPS Lock ## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result ## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put. - type: write address: [MAIN, 0x44D07A6C] value_type: uint32 value: [0, 1] # Speed Factor ## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72 ## Find first BLR X8 above search result (ignore BLR X8 in result), then find LDR X8, [X23, #offset]. X23 + offset is our address - type: evaluate_write address: [MAIN, 0x44A926C0, -4] value_type: float value: "60 / FPS_TARGET"