# ドラゴンクエストヒーローズI・II for Nintendo Switch 1.0.3 # BID: 5C598E5025BF97BC DECLARATIONS: - type: code name: tripleBuffer instructions: [ [mov, w8, 3], [str, w8, [x20, 0x2AB8]], [ret] ] MASTER_WRITE: # REF: check first function that has nvnWindowBuilderSetTextures, it must read numBuffers from pointer with offset - type: asm_a64 main_offset: 0xBA10A4 instructions: [ [bl, _tripleBuffer()] ] ALL_FPS: # REF: 01 00 00 00 01 00 00 00 3C 00 00 00 - type: evaluate_write address: [MAIN, 0x17A1C10] value_type: uint32 value: [VSYNC_TARGET, VSYNC_TARGET, FPS_TARGET, FPS_TARGET] - type: evaluate_write address: [MAIN, 0x17A1C20] value_type: float value: [FPS_TARGET, FPS_TARGET] - type: evaluate_write address: [MAIN, 0x17B23F0] value_type: uint32 value: [VSYNC_TARGET, VSYNC_TARGET, FPS_TARGET, FPS_TARGET] - type: evaluate_write address: [MAIN, 0x17B2400] value_type: float value: [FPS_TARGET, FPS_TARGET] - type: evaluate_write address: [MAIN, 0x1806BE0] value_type: uint32 value: [VSYNC_TARGET, VSYNC_TARGET, FPS_TARGET, FPS_TARGET] - type: evaluate_write address: [MAIN, 0x1806BF0] value_type: float value: [FPS_TARGET, FPS_TARGET]