# resident evil 0 1.0.0 # BID: FB4239AA962B429B DECLARATIONS: - type: variable name: cutscene_flag value_type: uint32 default_value: 0 - type: code name: signalCutscene instructions: [ [add, x29, sp, 0x10], [adrp, x8, $cutscene_flag], [mov, w1, 1], [str, w1, [x8, $cutscene_flag]], [ret] ] - type: code name: designalCutscene instructions: [ [mov, w3, wzr], [adrp, x4, $cutscene_flag], [str, w3, [x4, $cutscene_flag]], [ret] ] MASTER_WRITE: # Detect prerendered cutscenes - type: asm_a64 main_offset: 0x9F2548 instructions: [ [bl, _signalCutscene()] ] - type: asm_a64 main_offset: 0x9F26EC instructions: [ [b, _designalCutscene()] ] ALL_FPS: # Internal FPS Lock - type: evaluate_write address: [MAIN, 0x1BAAC60, 0x4C] value_type: float value: "FPS_LOCK_TARGET" - type: compare compare_type: "==" compare_value: 1 compare_address: [VARIABLE, cutscene_flag] value_type: refresh_rate value: 30