# DRAGON BALL XENOVERSE 2 FOR NINTENDO SWITCH 1.22.02 # BID: 56405C9D6C8C0A6A # Double buffer is hardcoded in class, getting triple buffer is hard. # Some graphical effects like aura have wrong speed outside of 15, 20, 30 and 60 FPS unsafeCheck: false ALL_FPS: # Search those in Edizon by searching for 1/60 in title menu, then 1/30 when FPS lock is applied. # FPS Lock - type: write address: [MAIN, 0x4AD6D78, 0x698] value_type: float value: 0.0 # Unknown - type: write address: [MAIN, 0x4AD6D78, 0x6A4] value_type: float value: 0.0 # Game Battle Speed Factor - type: evaluate_write address: [MAIN, 0x4AD6D78, 0x6B0] value_type: uint32 value: VSYNC_TARGET # Cutscenes Speed Factor - type: evaluate_write address: [MAIN, 0x4AD6D78, 0x6B4] value_type: uint32 value: VSYNC_TARGET # Target Speed # REF: E9 03 00 32 09 01 00 39 C0 03 5F D6, first result, LDR instruction - type: evaluate_write address: [MAIN, 0x2402190] value_type: float value: "(1 / FPS_TARGET) / VSYNC_TARGET" # Dynamic Resolution FPS Target # REF: 62 18 22 1E 61 2A 43 BD 41 08 21 1E 00 20 21 1E, is divided by rodata 60 - type: evaluate_write address: [MAIN, 0x24044B0, 0x754] value_type: float value: "FPS_TARGET"