# MEGATON MUSASHI W: WIRED 3.1.2 # BID: 452F9C150D1D17B7 unsafeCheck: true MASTER_WRITE: # Redirect reading DR timing in DynamicResolution::UpdateResolution() to MAIN + 0xC8CBF00 # only for handheld (default handheld: 31.25 ms, docked: 46.875 ms - probably to block DR from working without disabling it) - type: bytes main_offset: 0x74ADA58 value_type: uint32 value: - 0xD002A0E8 - 0xB94F0108 # Default handheld value - type: bytes main_offset: 0xC8CBF00 value_type: uint32 value: 600000 ALL_FPS: # fixedDeltaTime = 1/FPS - type: evaluate_write address: [MAIN, 0xc84AD60, 0x48] value_type: float value: "1 / FPS_TARGET" - # maximumDeltaTime = 1/15 (with this setting game will slow down below 15 FPS instead of 30 FPS) type: write address: [MAIN, 0xC84AD60, 0x100] value_type: float value: 0.0666666666 # Dynamic Resolution Timing = (0.9375/FPS) * 19200000 - type: evaluate_write address: [MAIN, 0xC8CBF00] value_type: uint32 value: "(0.9375 / FPS_TARGET) * 19200000"