# Trine 5: A Clockwork Conspiracy 1.0.5 # BID: 8322528255D2CC63 # To update dynamic resolution offsets look at fb::renderer::ResolutionScaler::update DECLARATIONS: - type: variable name: dr_target_max value_type: double default_value: 34 evaluate: "1.02 * FRAMETIME_TARGET" - type: variable name: dr_target_min value_type: double default_value: 32 evaluate: "0.96 * FRAMETIME_TARGET" MASTER_WRITE: # Change double buffer to triple buffer - type: asm_a64 main_offset: 0x138A024 instructions: [ [mov, w8, 3] ] # Allow changing dynamic resolution timings # Max - type: asm_a64 main_offset: 0x25992CC instructions: [ [adrp, x8, $dr_target_max], [adrp, x22, 0x5ddf000], [ldr, d2, [x8, $dr_target_max]] ] # Min - changed address to MAIN + 0x7D05208 - type: asm_a64 main_offset: 0x2599344 instructions: [ [adrp, x10, $dr_target_min], [ldr, d5, [x10, $dr_target_min]] ] - type: asm_a64 main_offset: 0x2599380 instructions: [ [adrp, x10, $dr_target_min] ] - type: asm_a64 main_offset: 0x2599390 instructions: [ [ldr, d6, [x10, $dr_target_min]] ]