# Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 1.81 # BID: 68E3A0EA176A79F4 MASTER_WRITE: # Gravity uses fixed value, now it's scaled relative to frametime ## REF: 0A 61 81 52 01 10 2E 1E, start at BL above result - type: asm_a64 main_offset: 0x5B641F0 instructions: [ [adrp, x8, 0x9B98000], [ldr, d0, [x8, 0x7F0]], [fcvt, s0, d0], [fmov, s1, 30.0], [fmul, s8, s0, s1], [b, +160] ] ## REF: 04 09 23 1E 03 0A 24 1E, both results - type: asm_a64 main_offset: 0x5FD18B8 instructions: [ [fmul, s4, s6, s3] ] - type: asm_a64 main_offset: 0x5FD18F8 instructions: [ [fmul, s4, s6, s3] ] ALL_FPS: # bUseFixedFrameRate - type: write address: [MAIN, 0xCDA7378, 0xAF4] address_unsafe: true value_type: uint32 value: 7 # t.MaxFPS - type: evaluate_write address: [MAIN, 0xCDA6FF0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0xBDBAEB0, 0] value_type: uint32 value: [0, 0]