# Deer & Boy 1.1.3 # BID: A7056FF380DB1F26 ALL_FPS: # Vsync # Ref: GetVsyncEvent, address is used for do-while loop - type: evaluate_write address: [MAIN, 0x9AD34A0] value_type: int32 value: VSYNC_TARGET # fixedDeltaTime # Fixes an issue with game animation targeting always 25 FPS - type: evaluate_write address: [MAIN, 0x9DF8428, 0x50] value_type: uint32 value: "141120000 / FPS_TARGET"