# SWORD ART ONLINE Fractured Daydream `US` 1.7.0.0 # BID: D8BDC1C3BDF42A7D ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x86D4728, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x870F2E0, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: write address: [MAIN, 0x7F0EF88, 0] value_type: uint32 value: [0, 0] - type: block what: timing