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# UltraNX by **[redraz](https://github.com/redraz)** # Ultra-NX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png) ![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
# [English Readme](README_ENG.md) ### [English Readme](README_ENG.md) | [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
### [Группа в телеграме](https://t.me/UltraNX) | [Wiki](https://github.com/Ultra-NX/Ultra/wiki)
### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт. ### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
### [Ultra 2.5|R2](https://github.com/Ultra-NX/UltraNX/releases) Поддерживает все HOS, включая 20.3.0
## Особенности Ultra ## Особенности Ultra
* Предварительно настроенный OC Switchcraft (Преемник OC-Suite, аналог 4IFIR) с пресетами. * Предварительно настроенный OC-Suite с пресетами.
* Небольшой андервольт (сниженные вольтажи) в стоке, что заметно снижает потребление консоли, и заметный разгон памяти, который сделает игры плавнее.
* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым. * Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования. * Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
* Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через [Ultra Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater). * Модульная конструкция. В составе минимум приложений/плагинов/оверлеев, но вы всегда можете поставить еще через комплектный [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater).
* Кастомная настройка работы системы охлаждения, и пресеты на выбор. * Выбор пресета работы системы охлаждения, либо шумно но холодно, либо тихо но горячо.
* Регулярные обновления, и активное комьюнити. * Кастомный Ultra Monitor c FPS и системными метриками.
* DBI с встроенным notUltraNX репозиторием игр, больше не нужно каждый раз искать новый шоп Тинфоила. * Регулярные обновления, и активное коммьюнити.
* Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы. * Подробная [Wiki](https://github.com/Ultra-NX/Ultra/wiki) в которой есть ответы почти на все вопросы.
* [Форки](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (свои модификации) программ и компонентов, нужные для удобства, безопасности и расширения возможностей:
* Форк Атмосферы с прописанной версией Ультры в информации о системе, и отключенными репортами, обычно засоряющими сд карту, тратящими ее ресурс и ломающими файловую систему.
* Форк Mission Control, с вырезанной "пасхалкой", делающей джойконы жовто-блакитными.
## Состав Ultra ## Состав Ultra
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch. 1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое. 1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник. 1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultra Paw (форка Ultrahand), позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Загрузчик Атмосферы с разгоном от B3711 и Meha, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы. 1. **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Пакет разгона от Meha/hanai3Bi, открытые исходники гарантируют надежность и отсутствие скрытых гадостей. Вовремя обновляется для поддержки новых возможностей Атмосферы. Используется модифицированный loader.kip от B3711, в котором больше таблиц андервольта CPU (6 уровней против 4х).
- Временно используется оригинал от Meha.
1. **Установленные пейлоады**: 1. **Установленные пейлоады**:
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Программа для снятия ключей консоли. * [Lockpick_RCM](https://codeberg.org/rashevskyv/kefir) - Программа для снятия ключей консоли.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой. * [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - Низкоуровневый файловый менеджер для работы с системой.
1. **Установленные Homebrew** 1. **Установленные Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu * [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления Ultra до актуальной версии, а так же для скачивания читов.
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления UltraNX до актуальной версии, а так же для скачивания читов и HOS. * [DBI](https://github.com/rashevskyv/dbi) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль. Если вам нужна другая локализация - в [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater) есть выбор из EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления HOS (системного ПО).
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
1. **Установленные модули** 1. **Установленные модули**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. * [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. Не совместим с 32-х битными играми (список на гитхабе проекта).
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. * [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности. Переодически меняю версии от разных авторов. Оригинальные авторы: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей. * [nx-ovlloader](https://github.com/WerWolv/nx-ovlloader/) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей. * [sys-patch](https://github.com/ITotalJustice/sys-patch/) - Создает/обновляет патчи при запуске системы. Не заменяет сигпатчи, но избавляет от регулярного ручного обновления патчей системы.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth. * [Ultra Paw Overlay](https://github.com/Ultra-NX/Ultra-Paw-Overlay), форк [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Так же позволяет использовать самописные пакеты, например - Ultra Tuner.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB. - **`Ultra-Overlay`**, мод [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Также позволяет использовать самописные пакеты, например - Ultra Tuner. - [Ultra Monitor](https://github.com/Ultra-NX/Ultra-Status-Monitor), форк [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Настроить внешность Micro-оверлея можно в Updater.
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Tuner.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх. - [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов, включая графические. - [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для переключения запущенной игры в портатив\док, меняет настройки графики\разрешения в играх. - [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - Оверлей для управления ReverseNX.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения\отключения установленных системных модулей. - [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Оверлей для включения и отключения установленных системных модулей.
1. **Доступные для скачивания через [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere/tree/master/troposphere/daybreak) - Программа для обновления системного ПО.
1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)** * [Linkalho](https://github.com/rdmrocha/linkalho) - Программа для привязки аккаунта.
* Homebrews: * [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - Программа для управления ReverseNX.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся. * [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта. Без привязки не будут работать некоторые игры. * [HB App Store](https://github.com/fortheusers/hb-appstore) - Бесплатный магазин для скачивания Homebrew приложений.
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Здесь можно обновить Sphaira\обновить ее конфиг. * [SysDVR-conf](https://github.com/exelix11/SysDVR) - Программа для установки/удаления dvr патчей для игр. Патчи включают возможность записи в тех играх, где она отключена, но ломают некоторые другие игры, например "Ведьмак 3".
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP. * [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP сервер, работающий на фоне.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC. * [sys-con](https://github.com/cathery/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч. * [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так! * [Observer-Tool](https://github.com/rkuchkarov/Observer-Tool) - Оверлей с максимально подробным отображением статистики системы, напоминает Afterburner на PC.
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. * **`MemToolkitNX`** - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Бенчмарк и Тестер памяти. Результат сильно зависит от разгона CPU. Старая версия, которая многим нравится больше новой. * **`RaytracingNX`** - Бенчмарк цпу.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Бенчмарк. Результат сильно зависит от разгона CPU. Версия из Чифира которая в реальном времени тестирует CPU Copy, что позволяет быстро узнать результат после изменения таймингов. * **`stress-nx`** - Стресс-тест/бенчмарк цпу.
* **`mhz`** - Программа показывающая честную максимальную частоту цпу.
* Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться\подключаться к bluetooth-гарнитуре.
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Пакет патчей для FPSLocker, позволяет обновить все патчи сразу, вместо скачивания по одному через оверлей FPSLocker'а. В Ультре по умолчанию всегда последние патчи, так что достаточно своевременно обновлять сборку.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр.
* [sys-ftpd](https://github.com/tomvita/sys-ftpd-light) - FTP сервер, работающий на фоне.
## Лицензии ## Лицензии
@ -102,36 +65,26 @@
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE): [GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) * [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
## Благодарности ## Благодарности
* B3711 * Cooler3D
* ppkantorski * Efosamark
* Meha * rashevskyv/хНЯ
* duckbill * snupt/Catcher In The Grain Field
* snupt * ppkantorski/b0rd2dEAth
* hanai3Bi/Meha
* 4PDA
#### А так же - отдельная благодарность администрации и участникам Ultra Group #### А так же - отдельная благодарность администрации и участникам Ultra Group
## Поддержка ## Поддержка
Если вам нравится проект, и у вас появилось желание поддержать меня копеечкой - я буду очень благодарен. Если вам понравились результаты моих стараний, и у вас появилось желание закинуть мне на шаурму - я буду очень благодарен.
У меня в данный момент нет других заработков, так что любая денежная помощь очень ценна для меня. * Сделать это можно через @wallet telegram, на мой аккаунт @redraz
``` * Либо через Сбер: 2202200513345833
СБП (Т-Банк): +79168089980 * Так же по QR через Tinkoff
Альфа : 2200152336577997
Т-Банк : 2200700170486970
Сбер : 2202200513345833
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```
### Т-Банк QR
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png) ![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Tinkoff%20small.png)

View File

@ -1,94 +1,61 @@
# UltraNX by **[redraz](https://github.com/redraz)** # Ultra-NX by **[redraz](https://github.com/redraz)**
![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png) ![](https://github.com/Ultra-NX/Ultra-Resources/raw/main/Ultra.png)
### [Telegram group](https://t.me/UltraNX) - Don't be afraid to write in English, we will understand everything and answer you! ### [English Readme](README_ENG.md) | [Telegram group](https://t.me/UltraNX)
#
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience. ### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
### [Ultra 2.5|R2](https://github.com/Ultra-NX/UltraNX/releases) Supports all HOS, including 20.3.0
## Features of Ultra ## Features of Ultra
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets. * Pre-configured OC-Suite with presets.
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique. * The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use. * The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
* Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the Ultra Tuner. * Modular design. A minimum of applications/plugins/overlays are included, but you can always add more via the bundled Updater.
* Manual adjustment of cooling system curves, and presets. * Choice of cooling system preset, either noisy but cold or quiet but hot.
* Custom Ultra Monitor with FPS and system metrics.
* Regular updates, and an active community. * Regular updates, and an active community.
* [Forks](https://github.com/Ultra-NX/Ultra-Resources/tree/main/patches) (own modifications) of programs and components needed for convenience, security and empowerment:
* Atmosphere fork with Ultra version in system information, and disabled reports, which usually clogs up the SD card, wastes its resource and breaks the file system.
* Mission Control fork, with the “easter egg” cut out, making the joycons yellow-blue.
## Composition of Ultra
## Content of Ultra
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch. 1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more. 1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant. 1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultra Paw (fork of Ultrahand), which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711 & Meha, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features. 1. **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Overclocking package by Meha/hanai3Bi, open source guarantees reliability and no hidden nasties. Updated in time to support new Atmosphere features. Uses modified loader.kip from B3711, which has more CPU undervolt tables (6 levels vs. 4x).
- The original from Meha is temporarily used.
1. **Installed Payloads**: 1. **Installed Payloads**:
* [Lockpick RCM](https://github.com/impeeza/Lockpick_RCMDecScots) - Program for dumping console keys. * [Lockpick_RCM](https://codeberg.org/rashevskyv/kefir) - Program for dumping console keys.
* [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system. * [TegraExplorer](https://github.com/suchmememanyskill/TegraExplorer) - A low-level file manager for working with the system.
1. **Installed Homebrew** 1. **Installed Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu * [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats.
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats & HOS. * [DBI](https://github.com/rashevskyv/dbi) - The best file manager, save manager and program installer on the console. If you need a different localization - Updater has a choice of EN-RU-PTBR-ZHCN.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating HOS.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
1. **Installed Modules** 1. **Installed Modules**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. * [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. Not compatible with 32-bit games (list on the project's github).
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance. * [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Module responsible for overclocking CPU, memory and GPU - for better performance. I change versions from different authors from time to time. Original authors: Meha/hanai3Bi, lineon, p-sam.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules. * [nx-ovlloader](https://github.com/WerWolv/nx-ovlloader/) - This module is used to switch the installed modules.
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches. * [sys-patch](https://github.com/ITotalJustice/sys-patch/) - Creates/updates patches at system startup. Does not replace sigpatches, but saves from regular manual updating of system patches.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth. * [Ultra Paw Overlay](https://github.com/Ultra-NX/Ultra-Paw-Overlay), a fork of [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB. - **`Ultra-Overlay`**, a mod of [sys-clk](https://github.com/hanai3Bi/Switch-OC-Suite) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner. - [Ultra Monitor](https://github.com/Ultra-NX/Ultra-Status-Monitor), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You can customize Micro-overlay appearance in Updater.
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed).
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Tuner.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games. - [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
- [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats. - [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
- [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - An overlay for switching a running game to a handheld\dock mode, which changes the graphics and resolution settings in games. - [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - ReverseNX control overlay.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling\disabling installed system modules. - [Sysmodules](https://github.com/WerWolv/ovl-sysmodules/) - Overlay for enabling and disabling installed system modules.
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)** 1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* Homebrews: * [Daybreak](https://github.com/Atmosphere-NX/Atmosphere/tree/master/troposphere/daybreak) - A program for updating OS.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one. * [Linkalho](https://github.com/rdmrocha/linkalho) - Account linking program.
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program. Some games won't work without the link. * [ReverseNX Tool](https://github.com/masagrator/ReverseNX-Tool) - ReverseNX control program.
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Here you can update Sphaira\update its config. * [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator. * [HB App Store](https://github.com/fortheusers/hb-appstore) - A free store for downloading Homebrew apps.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC. * [SysDVR-conf](https://github.com/exelix11/SysDVR) - A program to install/uninstall dvr patches for games. Patches enable recording in games where it is disabled, but break some other games like "The Witcher 3".
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch. * [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily! * [sys-con](https://github.com/cathery/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [MemToolkitNX](https://discord.com/channels/854839758815363072/1173171845139288114/1324099100202766408) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. * [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [MemToolkitNX OLD](https://discord.com/channels/854839758815363072/1173171845139288114/1276196700750479480) - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking. The old version, which many people like better than the new one. * [Observer-Tool](https://github.com/rkuchkarov/Observer-Tool) - An overlay with the most detailed display of system statistics, similar to Afterburner on PC.
* [MicroMemBench](https://github.com/rashevskyv/4IFIR) - Benchmark. The result is highly dependent on CPU overclocking. A version from 4ifir that tests CPU Copy in real time, which allows you to quickly find out the result after changing timings. * **`MemToolkitNX`** - Benchmark and Memory Tester. The result is highly dependent on CPU overclocking.
* **`RaytracingNX`** - CPU benchmark.
* Overlays: * **`stress-nx`** - Stress test/benchmark CPU.
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski. * **`mhz`** - A program that shows the real maximum CPU frequency.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
* [NX-FanControl](https://github.com/Zathawo/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect\connect to a bluetooth headset.
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background.
* Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - The patch package for FPSLocker allows you to update all patches at once, instead of downloading one at a time through the FPSLocker overlay. UltraNX always has the latest patches by default, so it's enough to update the CFW in a timely manner.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games.
* [sys-ftpd](https://github.com/cathery/sys-ftpd) - FTP server running in background.
## License ## License
@ -97,26 +64,24 @@ Listed below are the licenses of those programs that have been modified specific
[GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE): [GPL 2.0](https://github.com/Atmosphere-NX/Atmosphere/blob/master/LICENSE):
* [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere) * [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)
* [Status-Monitor-Overlay](https://github.com/masagrator/Status-Monitor-Overlay)
[CC-BY-NC-4.0 License](https://github.com/ppkantorski/Ultrahand-Overlay/blob/main/LICENSE)
* [Ultrahand-Overlay](https://github.com/ppkantorski/Ultrahand-Overlay)
## Credits ## Credits
* B3711 * Cooler3D
* ppkantorski * Efosamark
* Meha * rashevskyv/хНЯ
* duckbill * snupt/Catcher In The Grain Field
* snupt * ppkantorski/b0rd2dEAth
* hanai3Bi/Meha
* 4PDA
#### And also - a special thanks to the administration and members of Ultra Group #### And also - a special thanks to the administration and members of Ultra Group
## Support ## Support
If you like the project and you have a desire to support me with a penny - I will be very grateful. If you liked the results of my labors and you wanted to thank me - I would be very grateful.
I have no other income at the moment, so any monetary help is very valuable to me. You can do this via @wallet telegram, on my @redraz account
``` I am from Russia, so there are no other convenient ways to donate me =(
TON: UQA9My51bkGZHbYhbdRZfp6B60N7VJfsnKl0sakgw9YhAPct
BTC: 18K6NN8NEavvMJL5Do3VTyJbL8NeZPHo93
USDT TRC20: TUZ5szAmRsnvBuC4rFB8RaAoCbN6Ucy4sL
```

View File

@ -14,6 +14,10 @@ X01003A400C3DA000
;1.1_46609 - 1.1.4_60709 crash on first loading ;1.1_46609 - 1.1.4_60709 crash on first loading
010075D00E8BA000 010075D00E8BA000
;Grandia Collection
;Only launcher is 64-bit, games are 32-bit
0100E0600BBC8000
;Immortals Fenyx Rising ;Immortals Fenyx Rising
;1.0.3, 1.3.4 crash ;1.0.3, 1.3.4 crash
01004A600EC0A000 01004A600EC0A000
@ -24,7 +28,7 @@ X0100964012528000
;Olympic Games Tokyo 2020 The Official Video Game ;Olympic Games Tokyo 2020 The Official Video Game
;1.0.0 crash on boot ;1.0.0 crash on boot
X010034B00E14C000 010034B00E14C000
;Mario Strikers: Battle League ;Mario Strikers: Battle League
;1.0.0 crash on boot ;1.0.0 crash on boot
@ -40,21 +44,9 @@ X010034B00E14C000
0100C56010FD8000 0100C56010FD8000
;EA SPORTS FC 24 ;EA SPORTS FC 24
;1.0.0 - v1.55.bc14 crash ;1.0.0 - v1.53.dd6d crash
0100BDB01A0E6000 0100BDB01A0E6000
;Company of Heroes Collection ;Company of Heroes Collection
;1.5_66915 crashes ;1.5_66915 crashes
0100ABD0156F8000 0100ABD0156F8000
;Donkey Kong Country: Tropical Freeze
;Crash at second level
X0100C1F0051B6000
;Death Road to Canada
;1.0.8 crash
X0100423009358000
;Splatoon 3
;10.0.0 upwards crashes after online match
X0100C2500FC20000

View File

@ -0,0 +1,153 @@
# Horizon Chase 2 1.5.2
# BID: 3CE4DB955A23026E
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [15, 15]
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [20, 20]
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8C398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77878A8, 0]
value_type: float
value: [0, 0]

View File

@ -0,0 +1,153 @@
# Horizon Chase 2 1.5.4
# BID: 95B2E97C5D16385A
unsafeCheck: true
15FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [15, 15]
20FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [20, 20]
25FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.VSync (default value is 1)
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.VSync
-
type: write
address: [MAIN, 0x6F8D398, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: write
address: [MAIN, 0x77888A8, 0]
value_type: float
value: [0, 0]

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@ -1,27 +0,0 @@
# Horizon Chase 2 1.6.6
# BID: D60A7F43A98034BE
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x833A760, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B27A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B02598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Horizon Chase 2 1.6.9
# BID: E13F632FC2A66EEB
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8349850, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B36A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B11598, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Horizon Chase 2 1.6.3
# BID: F80EEC237D0963EE
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8325D00, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B13A30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.DynamicRes.FrameTimeBudget = 0.978 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x8AEE598, 0]
value_type: float
value: ["TruncDec(0.978 * FRAMETIME_TARGET, 1)", "TruncDec(0.978 * FRAMETIME_TARGET, 1)"]
-
type: block
what: timing

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@ -3,10 +3,73 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# OptimalFrameDuration_ms = 0.96 * (1000/FPS) # OptimalFrameDuration_ms = 0.96 * (1000/FPS)
- -
type: evaluate_write type: write
address: [MAIN, 0x2153CFC] address: [MAIN, 0x2153CFC]
value_type: float value_type: float
value: "0.96 * FRAMETIME_TARGET" value: 64
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 48
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 38.4
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 32
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 27.42
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 24
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 21.333333
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 19.2
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 17.454545
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2153CFC]
value_type: float
value: 16

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@ -1,16 +1,99 @@
# Rad Rodgers: Radical Edition 1.2.0 # Rad Rogers: Radical Edition 1.2.0
# BID: 78885A1CA987C04C # BID: 78885A1CA987C04C
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x579C208, 0] address: [MAIN, 0x579C208, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [0, 0]
35FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# t.MaxFPS
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# t.MaxFPS (100 to ensure than NVN itself will handle 60 FPS while not enabling SmoothedFrameRateRange)
-
type: write
address: [MAIN, 0x579C208, 0]
value_type: float
value: [100, 100]

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@ -1,27 +0,0 @@
# Gori: Cuddly Carnage 1.0.6
# BID: 1146A5AA87A93969
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Gori: Cuddly Carnage 1.0.7
# BID: A21FFE97D09DCE4E
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x6A02E68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A3C938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6245AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Gori: Cuddly Carnage 1.0.5
# BID: EEE598377C0A5966
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x69FDE68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6A37938, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6240AA8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,33 +0,0 @@
# Jujutsu Kaisen Cursed Clash US 1.3.0
# BID: 2E7487767D0CA0EE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x81A5A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x81E8F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x752A248, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x81E87A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -1,33 +0,0 @@
# Jujutsu Kaisen Cursed Clash US 1.2.0
# BID: 2F33996FD9C81253
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8069A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x80ACF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73EE7C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80AC7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -1,33 +0,0 @@
# Jujutsu Kaisen Cursed Clash US 1.4.0
# BID: 7C724F497564C027
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8458A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x849BF50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77DD548, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x849B7A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -1,33 +0,0 @@
# Jujutsu Kaisen Cursed Clash US 1.1.0
# BID: 95761555A341B190
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8036A48, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8079F50, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x73BB0C8, 0]
value_type: uint32
value: [0, 0]
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x80797A8, 0x9C4]
value_type: uint32
value: 7
-
type: block
what: timing

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@ -1,12 +0,0 @@
# Agatha Christie - Hercule Poirot: The First Cases 1.0.3
# BID: 1570FE23108B93C4
unsafeCheck: true
ALL_FPS:
# fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x4B3E500, 0x48]
value_type: float
value: "FRAMETIME_TARGET / 1000"

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@ -1,88 +0,0 @@
# Batman - The Telltale Series 1.0.4
# BID: A3A998AF3252D110
unsafeCheck: true
MASTER_WRITE:
# Remove double buffer
-
type: bytes
main_offset: 0x6440
value_type: uint32
value:
- 0x52800062
- 0x9B022501
-
type: bytes
main_offset: 0xC5A6D8
value_type: uint32
value: 0x188CC50
-
type: bytes
main_offset: 0x1758A90
value_type: uint32
value: 0x188CC50
-
type: bytes
main_offset: 0xC56550
value_type: uint32
value:
- 0xF9400B40
- 0xB40000C0
- 0xD0005808
- 0xF9404908
- 0xF9400108
- 0xD63F0100
- 0x14000004
- 0x321A07E0
- 0x97EB7BC4
- 0xF9000B40
- 0xF9400376
- 0xB000581B
- 0xF9400335
- 0xF9479F7B
- 0xD0005817
- 0xF9400368
- 0xF9453AF7
- 0xAA1703E0
- 0xD63F0100
- 0xAA0003E2
- 0xAA1503E0
- 0xAA1603E1
- 0x97CEAD3A
- 0xAA0003F5
- 0xF9400320
- 0x97CEAD47
- 0xF9400388
- 0xAA0003E1
- 0xAA1703E0
- 0xAA1503E2
- 0xD63F0100
- 0xF9400B40
- 0xF9400308
- 0xAA1703E1
- 0xD63F0100
- 0xD0005816
- 0x17CEBE43
-
type: bytes
main_offset: 0x5EE8
value_type: uint32
value: 0x1431419A
-
type: bytes
main_offset: 0x5FC0
value_type: uint32
value: 0x52800061
-
type: bytes
main_offset: 0x5F8C
value_type: uint32
value: 0xD2A032A2
ALL_FPS:
# dummy
-
type: write
address: [MAIN, 0x188CF00]
value_type: uint8
value: 0

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@ -3,20 +3,105 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x69B8C78, 0] address: [MAIN, 0x69B8C78, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x69AEE10, 0] address: [MAIN, 0x69AEE10, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
# r.VSync # t.VSync (default value) - game really struggles to get 60 FPS with this turned on
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [20, 20]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [25, 25]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [0, 0]
# t.VSync (default value)
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [1, 1]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [35, 35]
# t.VSync
- -
type: write type: write
address: [MAIN, 0x6220790, 0] address: [MAIN, 0x6220790, 0]
@ -25,3 +110,110 @@ ALL_FPS:
- -
type: block type: block
what: timing what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [40, 40]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [45, 45]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [50, 50]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [55, 55]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69B8C78, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69AEE10, 0]
value_type: float
value: [60, 60]
# t.VSync
-
type: write
address: [MAIN, 0x6220790, 0]
value_type: int32
value: [0, 0]

View File

@ -3,10 +3,73 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30) # OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
- -
type: evaluate_write type: write
address: [MAIN, 0x2D5A83C] address: [MAIN, 0x2D5A83C]
value_type: float value_type: float
value: "FRAMETIME_TARGET - (0.07 * (1000/30))" value: 64.333333
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 47.666666
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 37.666666
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 31
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 26.238095
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 22.666666
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 19.888888
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 17.666666
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 15.848484
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x2D5A83C]
value_type: float
value: 14.333333

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@ -1,22 +0,0 @@
# Gal*Gun Returns 1.0.4
# BID: 7E65E5BC3564BE46
# Buffers are hardcoded into fixed size class, so it's hard to get triple buffer
unsafeCheck: true
ALL_FPS:
# FPS Target + FPS Lock
-
type: evaluate_write
address: [MAIN, 0x16CE8A8, 0x20]
value_type: float
value: "60 / FPS_TARGET"
# Lipsync fix
-
type: evaluate_write
address: [MAIN, 0x1BA0A1C]
value_type: uint32
value: FPS_TARGET
-
type: block
what: timing

View File

@ -1,28 +0,0 @@
# TRANSFORMERS: EARTHSPARK - Expedition 1.0.5
# BID: F87BEAF2C5CE13E3
# Game is using double frontbuffer and single backbuffer, everything is hardcoded
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6B9BDD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6BD58A8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x63DCAE8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -3,10 +3,73 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# Dynamic Resolution frame time target # Dynamic Resolution frame time target = (32.3/(1000/30)) * (1000/FPS)
- -
type: evaluate_write type: write
address: [MAIN, 0x2D7A974] address: [MAIN, 0x2D7A974]
value_type: float value_type: float
value: "0.969 * FRAMETIME_TARGET" value: 64.6
20FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 48.45
25FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 38.76
30FPS:
# Dynamic Resolution frame time target (default value)
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 32.3
35FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 27.68
40FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 24.225
45FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 21.53
50FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 19.38
55FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 17.61
60FPS:
# Dynamic Resolution frame time target
-
type: write
address: [MAIN, 0x2D7A974]
value_type: float
value: 16.15

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@ -1,36 +0,0 @@
# Tiebreak+: Official Game of the ATP and WTA 1.1.0
# BID: 2A5244CCB17B44AC
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A81E6C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00
# REF: 0C 9A 88 52 0C 6B A7 72
-
type: bytes
main_offset: 0x147AA94
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C2000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C2F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C2F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -1,36 +0,0 @@
# Tiebreak+: Official Game of the ATP and WTA 1.2.0
# BID: 5BCA5C20C8F8A9B4
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82EAC
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147B474
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -1,36 +0,0 @@
# Tiebreak+: Official Game of the ATP and WTA 1.3.0
# BID: 88CC45A195E0BDA8
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
# REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00
-
type: bytes
main_offset: 0x1A82F0C
value_type: uint32
value: 3
# Redirect Dynamic Resolution target reading to MAIN + 0x30C3F00
# REF: 28 11 91 52 08 A1 A7 72 03 01 27 1E
-
type: bytes
main_offset: 0x147BE04
value_type: uint32
value:
- 0x9000E248 # ADRP X8, 0x30C3000
- 0xBD4F0103 # LDR S3, [X8, 0xF00]
- 0xD503201F # NOP
## Default values
-
type: bytes
main_offset: 0x30C3F00
value_type: float
value: 0.03333333333
ALL_FPS:
# Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET
-
type: evaluate_write
address: [MAIN, 0x30C3F00]
value_type: float
value: "0.8 / FPS_TARGET"

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@ -1,30 +0,0 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.1
# BID: 823FE359B4A99A4D
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17DD77C]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17FA8A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A6490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17DD758]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -1,30 +0,0 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.3
# BID: AD4CBC4878008E1E
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "FRAMETIME_TARGET - (1/30)"

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@ -1,30 +0,0 @@
# S.T.A.L.K.E.R.: Call of Prypiat 1.0.2
# BID: BBA39C65C1CC6463
unsafeCheck: true
ALL_FPS:
# psLoadedFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x17F9784]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitFps
-
type: evaluate_write
address: [MAIN, 0x18168A0]
value_type: float
value: FPS_LOCK_TARGET
# psCurrentFrameLimitMs
-
type: evaluate_write
address: [MAIN, 0x1A8490C]
value_type: float
value: "1000 / FPS_LOCK_TARGET"
# ResolutionInfo::sDynresGPUBudgetMs
-
type: evaluate_write
address: [MAIN, 0x17F9760]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.2
# BID: 012A8C2C413E79B8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F57748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F92210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8791EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.1
# BID: 26C1E658E9B5B612
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F41748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F7C210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x877BEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.3
# BID: 3889588A60E1F399
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8EA4728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8EDF1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86DEEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream 1.1.1
# BID: 3AAA28C9CB8367B9
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x8E90728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ECB1F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CAEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.2.0
# BID: 46094C03E2EC668B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F3C748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F77210, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8776EC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.1.2
# BID: 520620FBA0B196A3
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E95728, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8ED01F0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x86CFEC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# SWORD ART ONLINE Fractured Daydream JAP 1.3.0
# BID: C2F2C4B700B30598
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8FD6748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9011290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8810F08, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,18 +0,0 @@
# The Elder Scrolls V: Skyrim 1.1.392.3925134
# BID: 4F7995092FAA5DC0
unsafeCheck: true
ALL_FPS:
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x3356FC8]
value_type: float
value: "0.9 * FRAMETIME_TARGET"
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
-
type: evaluate_write
address: [MAIN, 0x3356FB0]
value_type: float
value: "0.99 * FRAMETIME_TARGET"

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@ -0,0 +1,135 @@
# The Elder Scrolls V: Skyrim 1.1.177.3285177
# BID: 771BDFB65F8D0AF7
unsafeCheck: true
15FPS:
# Dynamic Resolution Frame Time Min = 0.9 * (1000/FPS)
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 60
# Dynamic Resolution Frame Time Max = 0.99 * (1000/FPS)
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 66
20FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 45
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 49.5
25FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 39.6
30FPS:
# Dynamic Resolution Frame Time Min (default value)
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 30
# Dynamic Resolution Frame Time Max (default value)
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 33
35FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 25.71
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 28.28
40FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 22.5
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 24.75
45FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 20
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 22
50FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 18
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 19.8
55FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 16.36
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 18
60FPS:
# Dynamic Resolution Frame Time Min
-
type: write
address: [MAIN, 0x33178C8]
value_type: float
value: 15
# Dynamic Resolution Frame Time Max
-
type: write
address: [MAIN, 0x33178B0]
value_type: float
value: 16.5

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@ -1,27 +0,0 @@
# Breathedge 1.0.2
# BID: B26DE1669B729335
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x55CB668, 0x7F0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x55CBDE0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x4E6A7B8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,24 +0,0 @@
# Chernobylite 1.1
# BID: 2D2065AEBF94F9AE
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -1,24 +0,0 @@
# Chernobylite 1.2
# BID: 657F40EEBD955F31
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x641EAB8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x644C838, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x5C83700, 0]
value_type: int32
value: [0, 0]

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@ -1,27 +0,0 @@
# Tony Hawk's Pro Skater 3 + 4 1.05
# BID: 65A9705A4BB35AA2
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77DD4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x780B6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7006068, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Tony Hawk's Pro Skater 3 + 4 1.0.3
# BID: A31FE9B8AF1156D4
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x77CF4B8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x77FD6A0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6FF83C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,12 +0,0 @@
# DreadOut Remastered Collection 1.0.2
# BID: 725731C74E4CA6A9
unsafeCheck: false
ALL_FPS:
# REF: DynamicResolution::.cctor
-
type: evaluate_write
address: [MAIN, 0x3E01640, 0, 0xB8, 8]
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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@ -1,27 +0,0 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: 4BC4A8A814FD46A4
unsafeCheck: true
ALL_FPS:
# DRGameTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312B4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# DRCinematicTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312E4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# LimitFPS
-
type: evaluate_write
address: [MAIN, 0x411DCFC]
value_type: int32
value: FPS_LOCK_TARGET
-
type: block
what: timing

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@ -0,0 +1,224 @@
# The Witcher 3 3.7
# BID: 4FFB62F1CD9E17F8
unsafeCheck: false
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
-
type: block
what: timing

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@ -0,0 +1,224 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
unsafeCheck: true
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
-
type: block
what: timing

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynResTargetFPS # r.DynResTargetFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x71A31F8, 0] address: [MAIN, 0x71A31F8, 0]
value_type: int32 value_type: int32
value: [FPS_TARGET, FPS_TARGET] value: [15, 15]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x71B2BD0, 0] address: [MAIN, 0x71B2BD0, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynResTargetFPS (default value)
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [30, 30]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [35, 35]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [45, 45]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [55, 55]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynResTargetFPS
-
type: write
address: [MAIN, 0x71A31F8, 0]
value_type: int32
value: [60, 60]
# t.MaxFPS
-
type: write
address: [MAIN, 0x71B2BD0, 0]
value_type: float
value: [0, 0]

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@ -3,10 +3,73 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# Dynamic Resolution FPS Target # Dynamic Resolution FPS Target
- -
type: evaluate_write type: write
address: [MAIN, 0x179EF64] address: [MAIN, 0x179EF64]
value_type: float value_type: float
value: FPS_TARGET value: 15
20FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 20
25FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 25
30FPS:
# Dynamic Resolution FPS Target (default value)
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 30
35FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 35
40FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 40
45FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 45
50FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 50
55FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 55
60FPS:
# Dynamic Resolution FPS Target
-
type: write
address: [MAIN, 0x179EF64]
value_type: float
value: 60

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@ -1,17 +0,0 @@
# The LEGO NINJAGO Movie Video Game 1.0.3
# BID: 346959B36CD9F14D
unsafeCheck: true
ALL_FPS:
# Block to 30 FPS when prerendered cutscene is played
# REF: LegoCutscenes::s_fmvCutsceneAudioInstance
-
type: compare
compare_address: [MAIN, 0x44C3468]
compare_type: "!="
compare_value_type: uint64
compare_value: 0
address: [MAIN]
value_type: refresh_rate
value: 30

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@ -1,15 +0,0 @@
# OCTOPATH TRAVELER 歧路旅人 1.0.5
# BID: 9E6B0D0023F9DB3B
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x50B5698, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,12 +0,0 @@
# The Forest Quartet 4.0.2
# BID: 47A022F858BA09B1
unsafeCheck: false
ALL_FPS:
# DynamicResolution_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x4B320A0, 0xB8, 0]
value_type: double
value: ["0.96 * FRAMETIME_TARGET", "(0.96 * FRAMETIME_TARGET) - 0.75"]

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@ -0,0 +1,75 @@
# The Forest Quartet 4.0.1
# BID: C66F68F53A4A7053
unsafeCheck: false
15FPS:
# DynamicResolution_TypeInfo (MAX = 0.96 * (1000/FPS), MIN = 0.9375 * (1000/FPS)), min range 0.75
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [64, 62.5]
20FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [48, 46.875]
25FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [38.4, 37.5]
30FPS:
# DynamicResolution_TypeInfo (default values)
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [32, 31.25]
35FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [27.43, 26.68]
40FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [24, 23.25]
45FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [21.33, 20.58]
50FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [19.2, 18.45]
55FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [17.45, 16.7]
60FPS:
# DynamicResolution_TypeInfo
-
type: write
address: [MAIN, 0x4A87920, 0xB8, 0]
value_type: double
value: [16, 15.25]

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x6B461B8, 0] address: [MAIN, 0x6B461B8, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x6B3C330, 0] address: [MAIN, 0x6B3C330, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6B461B8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6B3C330, 0]
value_type: float
value: [0, 0]

View File

@ -3,37 +3,337 @@
unsafeCheck: false unsafeCheck: false
ALL_FPS: 15FPS:
# r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93) # r.DynamicRes.MaxGPUTime ((1000/FPS) * 0.93)
- -
type: evaluate_write type: write
address: [MAIN, 0x7E23AF0, 0] address: [MAIN, 0x7E23AF0, 0]
value_type: float value_type: float
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"] value: [62, 62]
# r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87) # r.DynamicRes.MinGPUTime ((1000/FPS) * 0.87)
- -
type: evaluate_write type: write
address: [MAIN, 0x7E23B08, 0] address: [MAIN, 0x7E23B08, 0]
value_type: float value_type: float
value: ["0.87 * FRAMETIME_TARGET", "0.87 * FRAMETIME_TARGET"] value: [58, 58]
# r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945) # r.DynamicRes.MaxGPUTimeStill ((1000/FPS) * 0.945)
- -
type: evaluate_write type: write
address: [MAIN, 0x7E23B20, 0] address: [MAIN, 0x7E23B20, 0]
value_type: float value_type: float
value: ["0.945 * FRAMETIME_TARGET", "0.945 * FRAMETIME_TARGET"] value: [63, 63]
# r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93) # r.DynamicRes.MinGPUTimeStill ((1000/FPS) * 0.93)
- -
type: evaluate_write type: write
address: [MAIN, 0x7E23B38, 0] address: [MAIN, 0x7E23B38, 0]
value_type: float value_type: float
value: ["0.93 * FRAMETIME_TARGET", "0.93 * FRAMETIME_TARGET"] value: [62, 62]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x7E46698, 0] address: [MAIN, 0x7E46698, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [46.5, 46.5]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [43.5, 43.5]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [47.25, 47.25]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [46.25, 46.25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [37.2, 37.2]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [34.2, 34.2]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [37.8, 37.8]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [37.2, 37.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.MaxGPUTime (default value)
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [31, 31]
# r.DynamicRes.MinGPUTime (default value)
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [29, 29]
# r.DynamicRes.MaxGPUTimeStill (default value)
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [31.5, 31.5]
# r.DynamicRes.MinGPUTimeStill (default value)
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [31, 31]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [26.57, 26.57]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [24.85, 24.85]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [27, 27]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [26.57, 26.57]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [23.25, 23.25]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [21.75, 21.75]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [23.625, 23.625]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [23.25, 23.25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [20.66, 20.66]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [19.33, 19.33]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [21, 21]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [20.66, 20.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [18.6, 18.6]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [17.4, 17.4]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [18.9, 18.9]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [18.6, 18.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [16.9, 16.9]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [15.81, 15.81]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [17.18, 17.18]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [16.9, 16.9]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.MaxGPUTime
-
type: write
address: [MAIN, 0x7E23AF0, 0]
value_type: float
value: [15.5, 15.5]
# r.DynamicRes.MinGPUTime
-
type: write
address: [MAIN, 0x7E23B08, 0]
value_type: float
value: [14.5, 14.5]
# r.DynamicRes.MaxGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B20, 0]
value_type: float
value: [15.75, 15.75]
# r.DynamicRes.MinGPUTimeStill
-
type: write
address: [MAIN, 0x7E23B38, 0]
value_type: float
value: [15.5, 15.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E46698, 0]
value_type: float
value: [0, 0]

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@ -1,6 +1,7 @@
# SONIC FORCES 1.1.0 # SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8 # BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate # Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true unsafeCheck: true
@ -11,27 +12,73 @@ MASTER_WRITE:
main_offset: 0xAD40FC main_offset: 0xAD40FC
value_type: uint32 value_type: uint32
value: 0x52800068 value: 0x52800068
# Block switching back to 30 FPS mode on loading screens 15FPS:
- # FPS target (FPS * 2)
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# Switch to 60 FPS Mode
- -
type: write type: write
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C] address: [MAIN, 0x1C38C28, 0x1C]
value_type: float value_type: float
value: FPS_TARGET value: 30
20FPS:
# FPS target
- -
type: evaluate_write type: write
address: [MAIN, 0x1C38C28, 0x14C] address: [MAIN, 0x1C38C28, 0x1C]
value_type: float value_type: float
value: FPS_TARGET value: 40
25FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 50
30FPS:
# FPS target (default value)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 60
35FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 70
40FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 80
45FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 90
50FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 100
55FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 110
60FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 120

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@ -1,6 +1,7 @@
# SONIC FORCES 1.1.0 # SONIC FORCES 1.1.0
# BID: 6D9EA94F8AAC00A8 # BID: 6D9EA94F8AAC00A8
# Game speed is tied to framerate # Game speed is tied to framerate
# Above 30 FPS level 8 is harder to beat and level 20 impossible to beat
unsafeCheck: true unsafeCheck: true
@ -11,27 +12,73 @@ MASTER_WRITE:
main_offset: 0xAD40FC main_offset: 0xAD40FC
value_type: uint32 value_type: uint32
value: 0x52800068 value: 0x52800068
# Block switching back to 30 FPS mode on loading screens 15FPS:
- # FPS target (FPS * 2)
type: bytes
main_offset: 0x6173B0
value_type: uint32
value: 0xD503201F
ALL_FPS:
# Switch to 60 FPS Mode
- -
type: write type: write
address: [MAIN, 0x1CAC518, 0x28, 0x20, 0x14]
value_type: uint32
value: 1
# FPS target
-
type: evaluate_write
address: [MAIN, 0x1C38C28, 0x1C] address: [MAIN, 0x1C38C28, 0x1C]
value_type: float value_type: float
value: FPS_TARGET value: 30
20FPS:
# FPS target
- -
type: evaluate_write type: write
address: [MAIN, 0x1C38C28, 0x14C] address: [MAIN, 0x1C38C28, 0x1C]
value_type: float value_type: float
value: FPS_TARGET value: 40
25FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 50
30FPS:
# FPS target (default value)
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 60
35FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 70
40FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 80
45FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 90
50FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 100
55FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 110
60FPS:
# FPS target
-
type: write
address: [MAIN, 0x1C38C28, 0x1C]
value_type: float
value: 120

View File

@ -1,21 +0,0 @@
# Master Detective Archives: RAIN CODE 1.4.0 US
# BID: B9E42653FB44EF2B
unsafeCheck: true
ALL_FPS:
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8001888, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7806CC8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -1,21 +0,0 @@
# Mortal Shell 1.2.0
# BID: 6D9F6C7B79F5197F
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -0,0 +1,159 @@
# Mortal Shell 1.0.1
# BID: BE2D1A84420113EC
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6ACCBD8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6AEF760, 0]
value_type: float
value: [0, 0]

View File

@ -0,0 +1,135 @@
# From Space 1.0.357
# BID: 593BD545295A65FB
unsafeCheck: true
15FPS:
# vSyncCount (we are resetting it to 0 so game will calculate Dynamic Resolution for specified FPS target)
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 15
20FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 20
25FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 25
30FPS:
# vSyncCount (default value)
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 2
# targetFrameRate (default value)
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 0
35FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 35
40FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 40
45FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 45
50FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 50
55FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 0
# targetFrameRate
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 55
60FPS:
# vSyncCount
-
type: write
address: [MAIN, 0x68A9828, 0x210, 0x68]
value_type: int32
value: 1
# targetFrameRate (default value)
-
type: write
address: [MAIN, 0x6483A70]
value_type: int32
value: 0

View File

@ -1,12 +0,0 @@
# From Space 1.3.480
# BID: 9806FB67CE24E904
unsafeCheck: true
ALL_FPS:
# UnityEngine.Application::targetFrameRate (to adjust Dynamic Resolution)
-
type: evaluate_write
address: [MAIN, 0x6F3F760]
value_type: int32
value: FPS_TARGET

View File

@ -1,83 +1,66 @@
# WARRIORS OROCHI 4 1.0.13 # WARRIORS OROCHI 4 1.0.13
# BID: 5C9CCD358BE85FC9 # BID: 5C9CCD358BE85FC9
# Credits to Hazerou for figuring out the offset # Credits to Hazerou for figuring out the offset
# Main offset stores address to start of .bss of NRO
## REF: 02 00 00 00 3C 00 00 00
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# Without DLC Ultimate Edition installed
- -
type: evaluate_compare type: write
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A8]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x934A0]
value_type: float
value: FPS_TARGET
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x9349C]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "=="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93494]
value_type: float
value: FPS_TARGET
# With DLC Ultimate Edition installed
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x93200]
value_type: uint32
value: [VSYNC_TARGET, FPS_TARGET]
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F8]
value_type: float
value: FPS_TARGET
-
type: evaluate_compare
compare_value_type: uint64
compare_type: "!="
compare_value: 0xE2CFDAC9EAC20398
compare_address: [MAIN, 0x3AF80, -0x1A92FC0]
address: [MAIN, 0x3AF80, -0x931F4] address: [MAIN, 0x3AF80, -0x931F4]
value_type: uint32 value_type: int32
value: [VSYNC_TARGET, FPS_TARGET] value: 2
20FPS:
- -
type: evaluate_compare type: write
compare_value_type: uint64 address: [MAIN, 0x3AF80, -0x931F4]
compare_type: "!=" value_type: int32
compare_value: 0xE2CFDAC9EAC20398 value: 2
compare_address: [MAIN, 0x3AF80, -0x1A92FC0] 25FPS:
address: [MAIN, 0x3AF80, -0x931EC] -
value_type: float type: write
value: FPS_TARGET address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
30FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 2
35FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
40FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
45FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
50FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
55FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1
60FPS:
-
type: write
address: [MAIN, 0x3AF80, -0x931F4]
value_type: int32
value: 1

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@ -1,25 +0,0 @@
# Jojo's Bizarre Adventure: All-Star Battle R 2.3.3
# BID: 3D4E3A9252AA6C63
# There are small issues with animations in cutscenes at higher framerates
unsafeCheck: true
ALL_FPS:
# Internal FPS Lock, pointer ref: 00 01 40 F9 E5 03 04 2A
-
type: evaluate_write
address: [MAIN, 0x2AEDA08, 704]
value_type: uint32
value: VSYNC_TARGET
# Game Speed, pointer ref: F3 03 00 AA 20 00 80 52 F4 03 01 AA
-
type: evaluate_write
address: [MAIN, 0x2AEF6D0, 1360]
value_type: uint32
value: VSYNC_TARGET
# UI Speed
-
type: evaluate_write
address: [MAIN, 0x2AEF6D0, 2554]
value_type: uint8
value: FPS_TARGET

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
- -
type: evaluate_write type: write
address: [MAIN, 0x7565298, 0] address: [MAIN, 0x7565298, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"] value: [66.6, 66.6]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x7589FE0, 0] address: [MAIN, 0x7589FE0, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value is 36.5, obviously we don't want it)
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [30, 30]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7565298, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7589FE0, 0]
value_type: float
value: [0, 0]

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@ -1,27 +0,0 @@
# Grand Theft Auto: Vice City - Definitive Edition 1.0.8
# BID: 9151E53EE514B03A
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (Default is 36.5 ms)
-
type: evaluate_write
address: [MAIN, 0x7608988, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x762D640, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x6E7AA00, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,32 +0,0 @@
# Bakery Simulator 1.1.0
# BID: 31A37D73E22F1059
unsafeCheck: false
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5F9B6A8, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.VSync
-
type: write
address: [MAIN, 0x57A0B58, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5F9BFC8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Gigantosaurus: Dino Kart 1.1.0
# BID: 512FB8C2D12C4F36
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6D186C8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x6581EB0, 0]
value_type: uint32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6D45C58, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x6D196C8, 0] address: [MAIN, 0x6D196C8, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x6D46C58, 0] address: [MAIN, 0x6D46C58, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default is 30)
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x6D196C8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x6D46C58, 0]
value_type: float
value: [0, 0]

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals # r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x7D46658, 0] address: [MAIN, 0x7D46658, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x7D73FF8, 0] address: [MAIN, 0x7D73FF8, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x7D46658, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7D73FF8, 0]
value_type: float
value: [0, 0]

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@ -1,13 +0,0 @@
# Cel Damage HD 1.0.0
# BID: 03B058B1F6BE7195
# Credit to Hazerou for finding offset
# His note: 60 FPS may cause some Graphical Glitches like huge shadow and flashing light/colors appearing out of nowhere.
unsafeCheck: true
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x32EE1C]
value_type: float
value: ["1/FPS_TARGET", "FPS_TARGET"]

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@ -1,27 +0,0 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: 4BC4A8A814FD46A4
unsafeCheck: true
ALL_FPS:
# DRGameTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312B4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# DRCinematicTargetFrameTimeInMs
-
type: evaluate_write
address: [MAIN, 0x41312E4]
value_type: float
value: "0.945 * FRAMETIME_TARGET"
# LimitFPS
-
type: evaluate_write
address: [MAIN, 0x411DCFC]
value_type: int32
value: FPS_LOCK_TARGET
-
type: block
what: timing

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@ -0,0 +1,224 @@
# The Witcher 3 3.7
# BID: 4FFB62F1CD9E17F8
unsafeCheck: false
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA8F4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x4FDA924]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x4C983EC]
value_type: int32
value: 60
-
type: block
what: timing

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@ -0,0 +1,224 @@
# The Witcher 3: Wild Hund - Complete Edition 4.04b
# BID: D27FD8A515077F34
unsafeCheck: true
15FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 63
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 63
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 15
-
type: block
what: timing
20FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 47.25
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 47.25
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 20
-
type: block
what: timing
25FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 37.8
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 37.8
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 25
-
type: block
what: timing
30FPS:
# DRGameTargetFrameTimeInMs (original value)
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 31.5
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 31.5
# LimitFPS (original value)
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
# For 35-60 FPS check if cutscene is played. If it is, set 30 FPS lock. If not, disable it.
35FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 27
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 27
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 35
-
type: block
what: timing
40FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 23.625
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 23.625
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 40
-
type: block
what: timing
45FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 21
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 21
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 45
-
type: block
what: timing
50FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 18.9
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 18.9
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 50
-
type: block
what: timing
55FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 17.1818181818
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 17.1818181818
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 55
-
type: block
what: timing
60FPS:
# DRGameTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312B4]
value_type: float
value: 15.75
# DRCinematicTargetFrameTimeInMs
-
type: write
address: [MAIN, 0x41312E4]
value_type: float
value: 15.75
# LimitFPS
-
type: write
address: [MAIN, 0x411DCFC]
value_type: int32
value: 60
-
type: block
what: timing

View File

@ -3,10 +3,73 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30) # OptimalFrameDuration_ms = (1000/FPS) - (0.07 * (1000/30)
- -
type: evaluate_write type: write
address: [MAIN, 0x27C4B0C] address: [MAIN, 0x27C4B0C]
value_type: float value_type: float
value: "FRAMETIME_TARGET - (0.07 * (1000/30))" value: 64.333333
20FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 47.666666
25FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 37.666666
30FPS:
# OptimalFrameDuration_ms (default value)
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 31
35FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 26.238095
40FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 22.666666
45FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 19.888888
50FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 17.666666
55FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 15.848484
60FPS:
# OptimalFrameDuration_ms
-
type: write
address: [MAIN, 0x27C4B0C]
value_type: float
value: 14.333333

View File

@ -10,10 +10,64 @@ MASTER_WRITE:
main_offset: 0x6B41E4 main_offset: 0x6B41E4
value_type: uint32 value_type: uint32
value: 0xB20007E8 value: 0xB20007E8
ALL_FPS: 15FPS:
# DUMMY # DUMMY
- -
type: write type: write
address: [MAIN, 0x4740500] address: [MAIN, 0x4740500]
value_type: uint8 value_type: uint8
value: 0 value: 0
20FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
25FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
30FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
35FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
40FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
45FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
50FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
55FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0
60FPS:
-
type: write
address: [MAIN, 0x4740500]
value_type: uint8
value: 0

View File

@ -0,0 +1,159 @@
# Bright Memory: Infinite Gold Edition 1.2
# BID: 323631B628A32D84
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x69CE1D8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x69FBA78, 0]
value_type: float
value: [0, 0]

View File

@ -1,27 +0,0 @@
# Bright Memory: Infinite Gold Edition 1.3
# BID: DD425ECC07C305DF
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x6B031D8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x6B30A78, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x63376C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -0,0 +1,164 @@
# Hot Wheels Unleashed 2 1.0.1
# BID: 012294C1E2D28A79
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [66.66, 66.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0xAC83268, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS
-
type: write
address: [MAIN, 0xACB1730, 0]
value_type: float
value: [0, 0]

View File

@ -1,32 +0,0 @@
# Hot Wheels Unleashed 2 1.0.9
# BID: C95F34910CE1CDC0
# It is recommended to disable FSR. When FSR is enabled,
# Dynamic Resolution is also disabled and it has worse performance
# at higher FPS, and quality wise it compares to dynamic resolution
# set to lowest res
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58F090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB633E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xAD75A78, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -1,27 +0,0 @@
# HOT WHEELS UNLEASHED 2 1.0.10
# BID: E1F81DC590FDE0B5
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD74458, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58E090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB632E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -1,27 +0,0 @@
# HOT WHEELS UNLEASHED 2 1.0.11
# BID: FE78C7B94C4E791A
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0xAD73888, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0xB58D090, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xB631E08, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -3,22 +3,190 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
- -
type: evaluate_write type: write
address: [MAIN, 0x1D15228] address: [MAIN, 0x1D15228]
value_type: int32 value_type: int32
value: [FPS_LOCK_TARGET, VSYNC_TARGET] value: [15, 2]
- -
type: evaluate_write type: write
address: [MAIN, 0x1D28CB8] address: [MAIN, 0x1D28CB8]
value_type: float value_type: float
value: FPS_TARGET value: 15
- -
type: evaluate_write type: write
address: [MAIN, 0x2A88DC0] address: [MAIN, 0x2A88DC0]
value_type: int32 value_type: int32
value: "VSYNC_TARGET - 1" value: 1
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [20, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 20
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [25, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 25
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
-
type: block
what: timing
30FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [30, 2]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 30
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 1
35FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [35, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 35
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [40, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 40
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [45, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 45
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [50, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 50
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [55, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 55
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0x1D15228]
value_type: int32
value: [60, 1]
-
type: write
address: [MAIN, 0x1D28CB8]
value_type: float
value: 60
-
type: write
address: [MAIN, 0x2A88DC0]
value_type: int32
value: 0
- -
type: block type: block
what: timing what: timing

View File

@ -10,10 +10,64 @@ MASTER_WRITE:
main_offset: 0xEA22EC main_offset: 0xEA22EC
value_type: uint32 value_type: uint32
value: 0xB20007E8 value: 0xB20007E8
ALL_FPS: 15FPS:
# DUMMY # DUMMY
- -
type: write type: write
address: [MAIN, 0xA7FA900] address: [MAIN, 0xA7FA900]
value_type: uint8 value_type: uint8
value: 0 value: 0
20FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
25FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
30FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
35FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
40FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
45FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
50FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
55FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0
60FPS:
-
type: write
address: [MAIN, 0xA7FA900]
value_type: uint8
value: 0

View File

@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.1
# BID: 0DE3020411F4232B
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934C2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9371F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7C198, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

View File

@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.3
# BID: 26AB1CB54DD4508D
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x934D2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9372F70, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B7D1C8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.7
# BID: 504EBEAB62E802AD
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.6
# BID: 8D4FD57DB7D63120
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DD468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A03290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920DB48, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.8
# BID: A45BCB8A63C50DC8
unsafeCheck: true
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x99DC468, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9A02290, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x920CBF8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.4
# BID: A5DA93E6537350D8
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x92FE2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9323F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8B2E1E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Goat Simulator 3 1.0.7.5
# BID: C606C7DC1C0EC88F
unsafeCheck: false
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x954E2F8, 0]
value_type: float
value: ["0.81 * FRAMETIME_TARGET", "0.81 * FRAMETIME_TARGET"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9573F60, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x8D7E218, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals # r.DynamicRes.FrameTimeBudget = (1000/FPS) cutted to 2 decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x680CAB8, 0] address: [MAIN, 0x680CAB8, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x683A358, 0] address: [MAIN, 0x683A358, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [28.51, 28.51]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x680CAB8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x683A358, 0]
value_type: float
value: [0, 0]

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@ -1,27 +0,0 @@
# Astor: Blade of the Monolith 1.0.2
# BID: 6133D5CC14F51B7A
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x61F0828, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x69BEAD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x69EC478, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Astor: Blade of the Monolith 1.0.0 / 1.0.1
# BID: C26E93197DEB4004
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x61EE768, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x69BCAD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x69EA478, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,27 +0,0 @@
# Astor: Blade of the Monolith 1.0.3
# BID: E2AFE5A73F5C0803
unsafeCheck: true
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x61F0828, 0]
value_type: int32
value: [0, 0]
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
type: evaluate_write
address: [MAIN, 0x69BEAD8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x69EC478, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -1,15 +0,0 @@
# Farming Simulator 23 Nintendo Switch Edition 1.6.0.0/1.7.0.0
# BID: 17F37A56B17DD9CC
unsafeCheck: true
ALL_FPS:
# Internal FPS lock
-
type: evaluate_write
address: [MAIN, 0xFAD7AC]
value_type: float
value: FPS_LOCK_TARGET
-
type: block
what: timing

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@ -0,0 +1,91 @@
# Farming Simulator 23 Nintendo Switch Edition 1.1.0.0
# BID: 1C38F0E269ED4438
unsafeCheck: true
15FPS:
# Internal FPS lock
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 15
-
type: block
what: timing
20FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 20
-
type: block
what: timing
25FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 25
-
type: block
what: timing
30FPS:
# default value
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 30
35FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 35
-
type: block
what: timing
40FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 40
-
type: block
what: timing
45FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 45
-
type: block
what: timing
50FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 50
-
type: block
what: timing
55FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 55
-
type: block
what: timing
60FPS:
-
type: write
address: [MAIN, 0xFAC7AC]
value_type: float
value: 60

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@ -3,19 +3,157 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to two decimals # r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to two decimals
- -
type: evaluate_write type: write
address: [MAIN, 0x71331A8, 0] address: [MAIN, 0x71331A8, 0]
value_type: float value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] value: [66.66, 66.66]
# t.MaxFPS # t.MaxFPS
- -
type: evaluate_write type: write
address: [MAIN, 0x7160D78, 0] address: [MAIN, 0x7160D78, 0]
value_type: float value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [15, 15]
- -
type: block type: block
what: timing what: timing
20FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [33.33, 33.33]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [0, 0]
35FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [28.57, 28.57]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [22.22, 22.22]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [18.18, 18.18]
# t.MaxFPS
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x71331A8, 0]
value_type: float
value: [16.66, 16.66]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x7160D78, 0]
value_type: float
value: [0, 0]

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@ -4,30 +4,273 @@
unsafeCheck: true unsafeCheck: true
ALL_FPS: 15FPS:
# fixedDeltaTime = 1/FPS # fixedDeltaTime = 1/FPS
- -
type: evaluate_write type: write
address: [MAIN, 0x52BD280, 0x48] address: [MAIN, 0x52BD280, 0x48]
value_type: float value_type: float
value: "1 / FPS_TARGET" value: 0.0666666666
- # maximumParticleDeltaTime = 1/FPS - # maximumParticleDeltaTime = 1/FPS
type: evaluate_write type: write
address: [MAIN, 0x52BD280, 0x104] address: [MAIN, 0x52BD280, 0x104]
value_type: float value_type: float
value: "1 / FPS_TARGET" value: 0.0666666666
- # maximumDeltaTime = 6 * (1/FPS) - # maximumDeltaTime = 6 * (1/FPS)
type: evaluate_write type: write
address: [MAIN, 0x52BD280, 0x100] address: [MAIN, 0x52BD280, 0x100]
value_type: float value_type: float
value: "(1 / FPS_TARGET) * 6" value: 0.4
- # DS.Tech.Networking.Clock_TypeInfo = 1/FPS - # DS.Tech.Networking.Clock_TypeInfo = 1/FPS
type: evaluate_write type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0] address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float value_type: float
value: "1 / FPS_TARGET" value: 0.0666666666
- # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1 - # DS.Tech.Networking.ClientInterpolator_TypeInfo => every 15 FPS jump += 1
type: evaluate_write type: write
address: [MAIN, 0x4EABA98, 0xB8, 0] address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32 value_type: int32
value: "FPS_TARGET / 15" value: 1
20FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.05
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.05
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.3
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.05
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 1
25FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.04
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.04
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.24
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.04
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 1
30FPS:
# fixedDeltaTime (default value)
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.0333333333
- # maximumParticleDeltaTime (default value)
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.0333333333
- # maximumDeltaTime (default value)
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.2
- # DS.Tech.Networking.Clock_TypeInfo (default value)
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.0333333333
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 2
35FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.0285714
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.0285714
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.17142857142
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.0285714
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 2
40FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.025
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.025
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.15
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.025
- # DS.Tech.Networking.ClientInterpolator_TypeInfo (default value)
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 2
45FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.0222222222
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.0222222222
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.1333333333
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.0222222222
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 3
50FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.02
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.02
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.12
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.02
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 3
55FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.0181818181
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.0181818181
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.109090909
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.0181818181
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 3
60FPS:
# fixedDeltaTime
-
type: write
address: [MAIN, 0x52BD280, 0x48]
value_type: float
value: 0.0166666666
- # maximumParticleDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x104]
value_type: float
value: 0.0166666666
- # maximumDeltaTime
type: write
address: [MAIN, 0x52BD280, 0x100]
value_type: float
value: 0.1
- # DS.Tech.Networking.Clock_TypeInfo
type: write
address: [MAIN, 0x4EABAE0, 0xB8, 0]
value_type: float
value: 0.0166666666
- # DS.Tech.Networking.ClientInterpolator_TypeInfo
type: write
address: [MAIN, 0x4EABA98, 0xB8, 0]
value_type: int32
value: 4

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