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redraz
cde02b7aeb modified: README.md 2026-06-24 10:56:46 +03:00
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fb7fa5d9f4 UltraNX 3.0|R2+ 2026-06-24 10:56:01 +03:00
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1202f2506a modified: README.md 2026-06-18 20:16:53 +03:00
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dd99d8e36e UltraNX 3.0|R2 2026-06-18 20:11:58 +03:00
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787571c713 UltraNX 3.0|R1 2026-05-13 21:27:51 +03:00
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c8d568e9cd modified: config/horizon-oc/lang/ru.json 2026-05-07 17:22:26 +03:00
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de16b2eba8 modified: README.md 2026-05-07 17:20:30 +03:00
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2f8a438038 UltraNX 3.0|Pre1 2026-05-07 17:19:19 +03:00
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3af1b143e8 modified: README.md 2026-04-15 20:10:16 +03:00
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d8f16d1307 Ultra 2.8|R1 2026-04-15 19:39:08 +03:00
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### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт. ### Ultra - это функциональная кастомная прошивка для Nintendo Switch, с упором в разгон и улучшенный пользовательский опыт.
### [UltraNX 2.8|RC1](https://github.com/Ultra-NX/UltraNX/releases/tag/2.8-RC1) Поддерживает все HOS до 22.0.0 включительно (22.0.0 в Safe Mode) ### [UltraNX 3.0|R2+](https://github.com/Ultra-NX/UltraNX/releases/tag/3.0-R2) Поддерживает все HOS до 22.5.0 включительно
## Особенности Ultra ## Особенности Ultra
* Предварительно настроенный OC Switchcraft (Преемник OC-Suite, аналог 4IFIR) с пресетами. * Предварительно настроенный Horizon OC (Преемник EOS) с пресетами.
* Небольшой андервольт (сниженные вольтажи) в стоке, что заметно снижает потребление консоли, и заметный разгон памяти, который сделает игры плавнее. * Небольшой андервольт (сниженные вольтажи) в стоке, что заметно снижает потребление консоли, и заметный разгон памяти, который сделает игры плавнее.
* Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым. * Лучший кастомизатор разгона для Свитч - [Ultra-Tuner](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Ultra-Tuner), позволяющий настраивать разгон прямо с консоли. Был первым, и остается неповторимым.
* Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования. * Сборка максимально легкая и не нагруженная. В ней нет лишнего, минимум необходимый для разгона и комфортного использования.
@ -34,7 +34,7 @@
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch. 1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, кастомная прошивка для Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое. 1. **[Hekate](https://github.com/CTCaer/hekate)** - Пользовательский графический загрузчик Nintendo Switch, патчер прошивки, инструментарий и многое другое.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник. 1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Пакет для Ultrahand, позволяющий произвести тонкую настройку параметров под свою консоль. В случае нестабильной работы разгона, или при желании увеличить производительность консоли, Ultra Tuner - Ваш незаменимый помощник.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, форк **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Загрузчик Атмосферы с разгоном от B3711 и Meha, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы. 1. **[Horizon OC](https://github.com/Horizon-OC/Horizon-OC)** - Загрузчик Атмосферы с разгоном от Soul и Lightos, позволяет выжать из N.Switch мощность Xbox One. Вовремя обновляется для поддержки новых возможностей Атмосферы.
1. **Установленные пейлоады**: 1. **Установленные пейлоады**:
@ -43,7 +43,6 @@
1. **Установленные Homebrew** 1. **Установленные Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Современное Хоумбрю Меню, аналог nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления UltraNX до актуальной версии, а так же для скачивания читов и HOS. * [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Программа для обновления UltraNX до актуальной версии, а так же для скачивания читов и HOS.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления HOS (системного ПО). * [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - Программа для обновления HOS (системного ПО).
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль. * [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Лучший файловый менеджер, менеджер сохранений и установщик программ на консоль.
@ -51,26 +50,26 @@
1. **Установленные модули** 1. **Установленные модули**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины. * [SaltyNX](https://github.com/masagrator/SaltyNX) - Фоновый модуль, позволяющий модифицировать файлы\процессы в консоли, поддерживает плагины.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Модуль отвечающий за разгон процессора, памяти и видеочипа - для лучшей производительности.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей. * [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - С помощью этого модуля осуществляется переключение установленных модулей.
* [sys-patch](https://github.com/impeeza/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей. * [sys-patch](https://github.com/borntohonk/sys-patch) - Патчит систему на работу неподписанного софта вместо сигпатчей.
* [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth. * [Mission Control](https://github.com/ndeadly/MissionControl) - Модуль, позволяющий подключать практически любые геймпады к консоли по Bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB. * [sys-con](https://github.com/o0Zz/sys-con) - Модуль, позволяющий подключать практически любые геймпады к консоли по USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Также позволяет использовать самописные пакеты, например - Ultra Tuner. * [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Специальное оверлей-меню для взаимодействия с системой: разгон, управление режимами через ReverseNX, включение читов, прочее. Также позволяет использовать самописные пакеты, например - Ultra Tuner.
- **`Ultra OC (sys-clk)`**, мод [sys-clk](https://github.com/ppkantorski/sys-clk) - Оверлей для управления модулем sys-clk. Немного изменен мной, но без копания в исходниках (Так как они закрыты). - [Horizon OC](https://github.com/Horizon-OC/Horizon-OC) - Оверлей для управления модулем sys-clk.
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), форк [Status Monitor](https://github.com/hanai3Bi/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Tuner. - [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Оверлей позволяющий следить за параметрами консоли в реальном времени. Может выступать в качестве счетчика FPS. Сменить пресет Micro-оверлея можно в Tuner.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх. - [FPSLocker](https://github.com/ppkantorski/FPSLocker) - Оверлей, позволяющий разблокировать 60 FPS в играх.
- [EdiZon](https://github.com/ppkantorski/EdiZon-Overlay) - Оверлей для использования читов, включая графические. - [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - Оверлей для использования читов, включая графические.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - Оверлей для переключения запущенной игры в портатив\док, меняет настройки графики\разрешения в играх. - [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - Оверлей для переключения запущенной игры в портатив\док, меняет настройки графики\разрешения в играх.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения\отключения установленных системных модулей. - [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Оверлей для включения\отключения установленных системных модулей.
1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)** 1. **Доступные для скачивания через [Ultra Tuner](https://github.com/Ultra-NX/UltraNX/wiki/Tuner-RU#ultra-tuner)**
* Homebrews: * Homebrews:
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся. * [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Здесь можно скачать DBI или обновить имеющийся.
* [AIO](https://github.com/HamletDuFromage/aio-switch-updater) - Скачивает настроенный AIO для UltraNX.
* [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта. Без привязки не будут работать некоторые игры. * [Linkalho](https://gbatemp.net/download/linkalho.38822) - Программа для привязки аккаунта. Без привязки не будут работать некоторые игры.
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Здесь можно обновить Sphaira\обновить ее конфиг. * [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10805015) - Эмулятор PSP.
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - Эмулятор PSP. * [DuckStation](https://gbatemp.net/threads/duckstation-for-switch.654484/page-7#post-10768042) - Эмулятор PS1.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC. * [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Клиент Moonlight, позволяет транслировать на консоль игры с PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч. * [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Поиск и установка тем на свитч.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так! * [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Программа для сброса контроллера батареи. Не используйте просто так!
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* Overlays: * Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski. * [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Форк Status Monitor от kantorski.
* [sys-dock](https://github.com/masagrator/sys-dock) - Модуль позволяющий изменять частоту подключенного экрана через Док.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand. * [Tetris](https://github.com/ppkantorski/Tetris-Overlay) - Та самая игра в виде оверлея. Работает только на последних версиях Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно! * [MasterVolume](https://github.com/averne/MasterVolume) - Регулировка глобальной громкости, позволяет поднять громкость выше максимума. Использовать аккуратно!
* [NX-FanControl](https://github.com/Insektaure/NX-FanControl) + [NX-FanControl Overlay Fork](https://github.com/ppkantorski/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера. * [NX-FanControl](https://github.com/Insektaure/NX-FanControl) + [NX-FanControl Overlay Fork](https://github.com/ppkantorski/NX-FanControl) - Модуль для ручной регулировки оборотов кулера. Изменения применяются сразу, модуль смотрит на температуру SOC а не Skin, как Атмосфера.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться\подключаться к bluetooth-гарнитуре. * [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - Оверлей, позволяющий быстро отключаться\подключаться к bluetooth-гарнитуре.
* [Fizeau](https://github.com/averne/Fizeau) - Модуль для изменения цветового профиля экрана. * [Fizeau](https://github.com/averne/Fizeau) + [Fizeau Overlay Fork](https://github.com/ppkantorski/Fizeau) - Модуль для изменения цветового профиля экрана.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Оверлей-музыкальный плеер, работает в фоне. * [sys-tune](https://github.com/ppkantorski/sys-tune) - Оверлей-музыкальный плеер, работает в фоне.
* Other: * Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Пакет патчей для FPSLocker, позволяет обновить все патчи сразу, вместо скачивания по одному через оверлей FPSLocker'а. В Ультре по умолчанию всегда последние патчи, так что достаточно своевременно обновлять сборку. * [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - Пакет патчей для FPSLocker, позволяет обновить все патчи сразу, вместо скачивания по одному через оверлей FPSLocker'а. В Ультре по умолчанию всегда последние патчи, так что достаточно своевременно обновлять сборку.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено. * [DVR Patches](https://github.com/exelix11/dvr-patches) - Патчи SysDVR, работают и без системного модуля, активируя фоновую запись в играх, где это изначально запрещено.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - Пакет для скачивания, установки и управления модами для игр. * [Mod Alchemist](https://github.com/ppkantorski/Alchemist) - Пакет для скачивания, установки и управления модами для игр.
* [sys-ftpd](https://github.com/ELY3M/sys-ftpd) - FTP сервер, работающий на фоне. * [sys-ftpd](https://github.com/ELY3M/sys-ftpd) - FTP сервер, работающий на фоне.

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# #
### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience. ### Ultra is a functional custom firmware for Nintendo Switch, with a focus on overclocking and an improved user experience.
### [UltraNX 2.8|RC1](https://github.com/Ultra-NX/UltraNX/releases/tag/2.8-RC1) Supports all HOS up to and including 22.0.0 (22.0.0 in Safe Mode) ### [UltraNX 3.0|R2+](https://github.com/Ultra-NX/UltraNX/releases/tag/3.0-R2) Supports all HOS up to and including 22.5.0
## Features of Ultra ## Features of Ultra
* Pre-configured OC Switchcraft (Successor to OC-Suite) with presets. * Pre-configured Horizon OC (Successor to EOS) with presets.
* By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother. * By default, there's already an undervolt that noticeably reduces the console's consumption, and a slight memory overclock that will make games smoother.
* The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique. * The best overclocking customizer for Switch - Ultra-Tuner, that allows you to customize overclocking right from the console. It was the first, and remains unique.
* The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use. * The CFW is as light as possible. There are no unnecessary things in it, only minimum necessary for overclocking and comfortable use.
@ -30,7 +30,7 @@
1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch. 1. **[Atmosphere](https://github.com/Atmosphere-NX/Atmosphere)** - Atmosphère, custom firmware for the Nintendo Switch.
1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more. 1. **[Hekate](https://github.com/CTCaer/hekate)** - Custom Nintendo Switch graphical bootloader, firmware patcher, toolkit and more.
1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant. 1. **[Ultra Tuner](https://github.com/Ultra-NX/Ultra-Tuner)** - Package for Ultrahand, which allows you to fine-tune the OC parameters for your console. In case of unstable overclocking, or if you want to increase the performance of your console, Ultra Tuner is your indispensable assistant.
1. **[OC-Switchcraft](https://github.com/halop/OC-Switchcraft-EOS/releases)**, a fork of **[OC-Suite](https://github.com/hanai3Bi/Switch-OC-Suite/)** - Atmosphere Loader with overclocking from B3711 & Meha, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features. 1. **[Horizon OC](https://github.com/Horizon-OC/Horizon-OC)** - Atmosphere Loader with overclocking from Soul & Lightos, allows you to reach from N.Switch power Xbox One. Updated in time to support new Atmosphere features.
1. **Installed Payloads**: 1. **Installed Payloads**:
@ -39,7 +39,6 @@
1. **Installed Homebrew** 1. **Installed Homebrew**
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Modern Homebrew Menu, analogous to nx-hbmenu
* [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats & HOS. * [AiO Switch Updater](https://github.com/HamletDuFromage/aio-switch-updater) - Program to update Ultra to the current version, as well as to download cheats & HOS.
* [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating HOS. * [Daybreak](https://github.com/Atmosphere-NX/Atmosphere) - A program for updating HOS.
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console. * [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - The best file manager, save manager and program installer on the console.
@ -47,26 +46,26 @@
1. **Installed Modules** 1. **Installed Modules**
* [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins. * [SaltyNX](https://github.com/masagrator/SaltyNX) - Background module allowing to modify files/processes in console, supports plugins.
* [sys-clk](https://github.com/ppkantorski/sys-clk) - Module responsible for overclocking CPU, memory and GPU - for better performance.
* [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules. * [nx-ovlloader](https://github.com/ppkantorski/nx-ovlloader) - This module is used to switch the installed modules.
* [sys-patch](https://github.com/impeeza/sys-patch) - Patches the system to run unsigned software instead of sigpatches. * [sys-patch](https://github.com/borntohonk/sys-patch) - Patches the system to run unsigned software instead of sigpatches.
* [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth. * [Mission Control](https://github.com/ndeadly/MissionControl) - A module that allows you to connect almost any gamepads to the console via bluetooth.
* [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB. * [sys-con](https://github.com/o0Zz/sys-con) - A module that allows you to connect almost any gamepads to the console via USB.
* [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner. * [Ultrahand Overlay](https://github.com/ppkantorski/Ultrahand-Overlay) - Special overlay-menu for interacting with the system: overclocking, controlling modes via ReverseNX, enabling cheats, etc. Also allows to use your own packages, for example, Ultra Tuner.
- **`Ultra OC (sys-clk)`**, a mod of [sys-clk](https://github.com/ppkantorski/sys-clk) - Overlay for controlling sys-clk module. Slightly modified by me, but without digging into sources (Since they're closed). - [Horizon OC](https://github.com/Horizon-OC/Horizon-OC) - Overlay for controlling sys-clk module.
- [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay), a fork of [Status Monitor](https://github.com/masagrator/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Tuner. - [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Overlay that allows you to monitor console parameters in real time. It can act as an FPS counter. You change preset of Micro-overlay appearance in Tuner.
- [FPSLocker](https://github.com/masagrator/FPSLocker) - An overlay that allows you to unlock 60 FPS in games. - [FPSLocker](https://github.com/ppkantorski/FPSLocker) - An overlay that allows you to unlock 60 FPS in games.
- [EdiZon](https://github.com/ppkantorski/EdiZon-Overlay) - An overlay for using cheats. - [EdiZon](https://github.com/proferabg/EdiZon-Overlay) - An overlay for using cheats.
- [ReverseNX-RT](https://github.com/masagrator/ReverseNX-RT) - An overlay for switching a running game to a handheld\dock mode, which changes the graphics and resolution settings in games. - [ReverseNX-RT](https://github.com/ppkantorski/ReverseNX-RT) - An overlay for switching a running game to a handheld\dock mode, which changes the graphics and resolution settings in games.
- [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling\disabling installed system modules. - [Sysmodules](https://github.com/ppkantorski/ovl-sysmodules) - Overlay for enabling\disabling installed system modules.
1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)** 1. **Available for download via [Updater](https://github.com/Ultra-NX/Ultra/wiki/Tuner-RU#Updater)**
* Homebrews: * Homebrews:
* [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one. * [DBI](https://4pda.to/forum/index.php?showtopic=939714&st=1100#entry86288632) - Here you can download a DBI or update an existing one.
* [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program. Some games won't work without the link. * [AIO](https://github.com/HamletDuFromage/aio-switch-updater) - Downloads the configured AIO for UltraNX.
* [Sphaira](https://github.com/ITotalJustice/sphaira) - Here you can update Sphaira\update its config. * [Linkalho](https://gbatemp.net/download/linkalho.38822/) - Account linking program. Some games won't work without the link.=
* [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10492671) - PSP emulator. * [PPSSPP](https://gbatemp.net/threads/ppsspp-switch-standalone-beta.544071/post-10805015) - PSP emulator.
* [DuckStation](https://gbatemp.net/threads/duckstation-for-switch.654484/page-7#post-10768042) - PS1 emulator.
* [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC. * [Moonlight](https://github.com/XITRIX/Moonlight-Switch) - Moonlight client, allows to stream games from PC.
* [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch. * [ThemezerNX](https://github.com/suchmememanyskill/themezer-nx) + [NXThemes Installer](https://github.com/exelix11/SwitchThemeInjector) + [Theme Patches](https://github.com/exelix11/theme-patches) - Searching and installing themes on Switch.
* [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily! * [Battery Desync Fix](https://github.com/CTCaer/battery_desync_fix_nx) - Program to reset the battery controller. Do not use unnecessarily!
@ -76,17 +75,18 @@
* Overlays: * Overlays:
* [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski. * [Status Monitor](https://github.com/ppkantorski/Status-Monitor-Overlay) - Status Monitor fork from kantorski.
* [sys-dock](https://github.com/masagrator/sys-dock) - A module that allows you to change the frequency of your connected screen via the Dock.
* [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand. * [Tetris](https://github.com/ppkantorski/Tetris-Overlay/) - "That" game in the form of an overlay. Works only on the latest versions of Ultrahand.
* [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care! * [MasterVolume](https://github.com/averne/MasterVolume) - Global volume control, allows you to raise the volume above the maximum. Use with care!
* [NX-FanControl](https://github.com/Insektaure/NX-FanControl) + [NX-FanControl Overlay Fork](https://github.com/ppkantorski/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere. * [NX-FanControl](https://github.com/Insektaure/NX-FanControl) + [NX-FanControl Overlay Fork](https://github.com/ppkantorski/NX-FanControl) - Module for manually adjusting the speed of the cooler. The changes are applied immediately, the module works from SOC temperature and not Skin temperature like Atmosphere.
* [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect\connect to a bluetooth headset. * [BT Audio](https://github.com/masagrator/BT_Audio-ovl) - An overlay that allows you to quickly disconnect\connect to a bluetooth headset.
* [Fizeau](https://github.com/averne/Fizeau) - Module for changing the screen color profile. * [Fizeau](https://github.com/averne/Fizeau) + [Fizeau Overlay Fork](https://github.com/ppkantorski/Fizeau) - Module for changing the screen color profile.
* [sys-tune](https://github.com/HookedBehemoth/sys-tune) - Overlay music player, works in background. * [sys-tune](https://github.com/ppkantorski/sys-tune) - Overlay music player, works in background.
* Other: * Other:
* [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - The patch package for FPSLocker allows you to update all patches at once, instead of downloading one at a time through the FPSLocker overlay. UltraNX always has the latest patches by default, so it's enough to update the CFW in a timely manner. * [FPSLocker Patches](https://github.com/masagrator/FPSLocker-Warehouse) - The patch package for FPSLocker allows you to update all patches at once, instead of downloading one at a time through the FPSLocker overlay. UltraNX always has the latest patches by default, so it's enough to update the CFW in a timely manner.
* [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited. * [DVR Patches](https://github.com/exelix11/dvr-patches) - SysDVR patches, work without the system module, activating background recording in games where it is initially prohibited.
* [Mod Alchemist](https://github.com/ppkantorski/Mod-Alchemist) - A package for downloading, installing, and managing mods for games. * [Mod Alchemist](https://github.com/ppkantorski/Alchemist) - A package for downloading, installing, and managing mods for games.
* [sys-ftpd](https://github.com/ELY3M/sys-ftpd) - FTP server running in background. * [sys-ftpd](https://github.com/ELY3M/sys-ftpd) - FTP server running in background.

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# Tales of Berseria Remastered `US` 1.0.5
# BID: 7CE7738C90E39908
# Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120.
# Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120.
# Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120.
ALL_FPS:
# Disable FPS Lock
## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result
## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put.
-
type: write
address: [MAIN, 0x44D07ACC]
value_type: uint32
value: [0, 1]
# Speed Factor
## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72
## Find first LDR X8, [X23, #offset] below result. X23 + offset is our address
-
type: evaluate_write
address: [MAIN, 0x44A926C0, -4]
value_type: float
value: "60 / FPS_TARGET"

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@ -0,0 +1,11 @@
# Tomb Raider: Definitive Edition 1.0.4
# BID: 97EB11E9B56A96E5
ALL_FPS:
# Dynamic Resolution Frametime Target
# REF: Search for function that has 4A 1C 80 D2 2A 1C C0 F2, then search instruction with 0x42055555 in that function, it should be written to 2 addresses inside main. Ignore closer address.
-
type: evaluate_write
address: [MAIN, 0x1C396F8]
value_type: float
value: FRAMETIME_TARGET

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@ -0,0 +1,25 @@
# Rune Factory: Guardians of Azuma `US` 1.1.4
# BID: A91A871F86DE1A93
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F64D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F9E470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F7D6E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,74 @@
# ダイイングライト ディフィニティブエディション 1.0.4
# BID: CD8585507B3B8765
DECLARATIONS:
-
type: variable
name: dr_timing1
value_type: float
default_value: 0.034
evaluate: "1.02 / FPS_TARGET"
-
type: variable
name: dr_timing2
value_type: float
default_value: 0.028
evaluate: "0.84 / FPS_TARGET"
-
type: variable
name: dr_timing3
value_type: float
default_value: 0.028985508
evaluate: "0.87 / FPS_TARGET"
-
type: variable
name: dr_timing4
value_type: float
default_value: 0.02631579
evaluate: "0.79 / FPS_TARGET"
-
type: variable
name: dr_timing5
value_type: float
default_value: 0.032467533
evaluate: "0.974 / FPS_TARGET"
MASTER_WRITE:
# Disable Dynamic GPU Clocks
-
type: asm_a64
main_offset: 0x1DE8AC4
instructions: [
[nop]
]
# Redirect Dynamic Resolution Timings
-
type: asm_a64
main_offset: 0x1DE8AA0
instructions: [
[adrp, x10, $dr_timing1],
[ldr, w10, [x10, $dr_timing1]]
]
-
type: asm_a64
main_offset: 0x1DE8B00
instructions: [
[adrp, x10, $dr_timing2],
[ldr, w10, [x10, $dr_timing2]]
]
-
type: asm_a64
main_offset: 0x1DE81C0
instructions: [
[adrp, x11, $dr_timing3],
[ldr, w12, [x11, $dr_timing3]],
[adrp, x11, $dr_timing4],
[ldr, w11, [x11, $dr_timing4]]
]
-
type: asm_a64
main_offset: 0x1DE81F0
instructions: [
[adrp, x11, $dr_timing5],
[ldr, w11, [x11, $dr_timing5]]
]

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@ -0,0 +1,31 @@
# DRAGON BALL: Sparking! ZERO 2.0.76
# BID: 68EDAFD68C7BC1A1
ALL_FPS:
# Disable bUseFixedFrameRate to unlock framerate
-
type: write
address: [MAIN, 0x9AEFA30, 0x9C4]
address_unsafe: true
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9AF1060, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x92F9B68, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Rune Factory: Guardians of Azuma 1.1.4
# BID: A91A871F86DE1A93
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F64D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F9E470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F7D6E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,34 @@
# Wolfenstein: Youngblood 1.6
# BID: 3A04994C1F53710A
ALL_FPS:
# rs_force460
-
type: write
address: [MAIN, 0x7994DF0]
value_type: int32
value: 1
# rs_raiseThreshold = 0.96 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994F14]
value_type: float
value: "(30 / FPS_TARGET) * 0.96"
# rs_dropThreshold = 0.984 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994E84]
value_type: float
value: "(30 / FPS_TARGET) * 0.984"
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E0]
value_type: int32
value: FPS_LOCK_TARGET
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E4]
value_type: float
value: FPS_LOCK_TARGET

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@ -0,0 +1,23 @@
# 테일즈 오브 베르세리아 리마스터 / 緋夜傳奇 Remastered 1.0.5
# BID: 7CE7738C90E39908
# Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120.
# Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120.
# Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120.
ALL_FPS:
# Disable FPS Lock
## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result
## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put.
-
type: write
address: [MAIN, 0x44D07ACC]
value_type: uint32
value: [0, 1]
# Speed Factor
## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72
## Find first LDR X8, [X23, #offset] below result. X23 + offset is our address
-
type: evaluate_write
address: [MAIN, 0x44A926C0, -4]
value_type: float
value: "60 / FPS_TARGET"

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@ -0,0 +1,10 @@
# 마법사서 아리아나 칠영걸의 서 / 魔法司書阿莉艾娜 七英傑之書 1.0.0
# BID: EE53B0DDC797E251
ALL_FPS:
# UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x4C69F48, 0xB8, 0]
value_type: int32
value: -1

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.88.131e
# BID: 671DBD7F2C80CFCE
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC70C6B8, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.85.f41d
# BID: 8A744E3F9FAE12D0
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC692698, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.86.1233
# BID: A6EE52983A834934
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC6986B8, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.87.2a1e
# BID: E05F8F071E0EC7B3
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC6CB6B8, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,13 @@
# EA SPORTS FC 26 1.88.adc9
# BID: E634977AFB55F3DC
ALL_FPS:
# Internal FPS Lock
-
type: evaluate_write
address: [MAIN, 0xC70C6B8, 8]
value_type: double
value: FPS_TARGET
-
type: block
what: timing

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@ -0,0 +1,25 @@
# 드래곤 퀘스트 VII Reimagined / 勇者鬥惡龍 VII Reimagined 1.2.0
# BID: F7EC03E4CB9DE3BD
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7F1BE78, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7F41918, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77430E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,30 @@
# Atelier Yumia: The Alchemist of Memories & the Envisioned Land 1.6.0
# BID: 095A0687C2AEE4C3
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 0.035714287 # Basically = 1/28
evaluate: "1.01 / FPS_TARGET"
MASTER_WRITE:
# Redirect DR
# REF: A9 24 89 52 49 A2 A7 72, second REF
-
type: asm_a64
main_offset: 0x10F7B74
instructions: [
[adrp, x9, $dr_target],
[ldr, s1, [x9, $dr_target]],
[nop]
]
ALL_FPS:
# Disable FPS Lock
# REF: 88 46 40 F9 03 11 40 F9, first ADRP+LDR above it
-
type: write
address: [MAIN, 0x2FEBCD0, 0xE0, 0x294]
address_unsafe: true
value_type: uint8
value: 0

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@ -0,0 +1,36 @@
# Empire of Sin 1.11.0
# BID: 02A91F6F2440724D
DECLARATIONS:
-
type: variable
name: dr_target_min
value_type: double
default_value: 28.571428298950195
evaluate: "999.9996 / (FPS_TARGET + 5)"
-
type: variable
name: dr_target_max
value_type: double
default_value: 33.33333206176758
evaluate: "0.9999996 * FRAMETIME_TARGET"
MASTER_WRITE:
# REF: RomeroGames.DynamicResolutionService::UpdateService()
-
type: asm_a64
main_offset: 0x17D07CC
instructions: [
[nop],
[nop],
[adrp, x9, $dr_target_max],
[ldr, d0, [x9, $dr_target_max]]
]
-
type: asm_a64
main_offset: 0x17D0990
instructions: [
[nop],
[nop],
[adrp, x8, $dr_target_min],
[ldr, d1, [x8, $dr_target_min]]
]

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# Formula Legends 1.0.17
# BID: A91B42C3ACAF0082
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x842DF68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x7449EE8, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8456780, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Formula Legends 1.0.15
# BID: B01340A1FC0D290F
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8414F68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x7430EE8, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8450780, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Formula Legends 1.0.16
# BID: B6568B04EEFB900C
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x841AF68, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# r.VSync
-
type: write
address: [MAIN, 0x7436EE8, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8456780, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -0,0 +1,21 @@
# No Man's Sky 6.36.0
# BID: 031615168288CAAF
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 30
evaluate: FPS_TARGET
MASTER_WRITE:
# Redirect DR frametime target
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
-
type: asm_a64
main_offset: 0x21832E0
instructions: [
[adrp, x9, $dr_target],
[ldr, s0, [x9, $dr_target]],
[nop]
]

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@ -0,0 +1,21 @@
# No Man's Sky 6.30.0
# BID: 77E69EA380453BAD
DECLARATIONS:
-
type: variable
name: dr_target
value_type: float
default_value: 30
evaluate: FPS_TARGET
MASTER_WRITE:
# Redirect DR frametime target
# REF: 08 4E A8 52 00 01 27 1E 48 8F A8 52, ADRP + ADD + LDR above that
-
type: asm_a64
main_offset: 0x2181840
instructions: [
[adrp, x9, $dr_target],
[ldr, s0, [x9, $dr_target]],
[nop]
]

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@ -0,0 +1,12 @@
# Don't Starve Together 1.28.0
# BID: 071D033812A1DC7D
ALL_FPS:
# FPS Lock
# REF: Find instruction 36 D9 34 F8, use X9 to find main offset
-
type: evaluate_write
address: [MAIN, 0x91F448, 0, 0x320]
address_unsafe: true
value_type: float
value: "1 / FPS_TARGET"

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@ -0,0 +1,25 @@
# Out of Sight 1.0.5
# BID: 4F32126FBC538A68
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7C0C178, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7C48870, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x809D310, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,10 @@
# Ariana and the Elder Codex 1.0.1
# BID: 73140E0A9688F3E8
ALL_FPS:
# UnityEngine.Rendering.OnDemandRendering_TypeInfo
-
type: write
address: [MAIN, 0x4C69F68, 0xB8, 0]
value_type: int32
value: -1

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@ -0,0 +1,10 @@
# Dinkum 1.0.7
# BID: 7919EB22D79D420B
ALL_FPS:
# UnityEngine.Time::fixedDeltaTime
-
type: evaluate_write
address: [MAIN, 0x7DDB1F8, 0x50]
value_type: uint32
value: "141120000 / FPS_TARGET"

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@ -0,0 +1,25 @@
# DRAGON QUEST VII Reimagined 1.2.0
# BID: F7EC03E4CB9DE3BD
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x7F1BE78, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x7F41918, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x77430E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,28 @@
# INAZUMA ELEVEN: Victory Road 6.0.0
# BID: 414DA8EF40E5C20D
DECLARATIONS:
-
type: variable
name: fps_target
value_type: float
default_value: 30
evaluate: FPS_TARGET
MASTER_WRITE:
# Dynamic Resolution FPS Target
## REF: 62 02 23 1E 21 18 22 1E, ucvtf + fdiv
-
type: asm_a64
main_offset: 0xCAAE2C
instructions: [
[adrp, x9, $fps_target],
[ldr, s1, [x9, $fps_target]]
]
ALL_FPS:
# Disable FPS Lock
## REF: 20 01 00 A9 00 01 63 9E, second LDRB below that, IDA will show address after full analyze
-
type: write
address: [MAIN, 0x3B47DE7]
value_type: uint8
value: 0

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@ -0,0 +1,34 @@
# Wolfenstein®: Youngblood™ (Deutsche Version) 1.6
# BID: 3A04994C1F53710A
ALL_FPS:
# rs_force460
-
type: write
address: [MAIN, 0x7994DF0]
value_type: int32
value: 1
# rs_raiseThreshold = 0.96 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994F14]
value_type: float
value: "(30 / FPS_TARGET) * 0.96"
# rs_dropThreshold = 0.984 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994E84]
value_type: float
value: "(30 / FPS_TARGET) * 0.984"
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E0]
value_type: int32
value: FPS_LOCK_TARGET
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E4]
value_type: float
value: FPS_LOCK_TARGET

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@ -0,0 +1,23 @@
# Majogami 1.2.1
# BID: 77F8EE220A7157FF
# REF: nnMain
ALL_FPS:
# Min delta
-
type: evaluate_write
address: [MAIN, 0x2CF6420, 0x50]
value_type: uint32
value: FPS_TARGET
# FPS Lock
-
type: evaluate_write
address: [MAIN, 0x2CF6420, 0x60]
value_type: uint32
value: "1 / FPS_TARGET"
# Disable fixed speed
-
type: write
address: [MAIN, 0x2CF6420, 0x5C]
value_type: uint8
value: 0

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@ -0,0 +1,12 @@
# Sworn 1.0.4
# BID: 7CEB989706B7E24C
ALL_FPS:
# Dynamic Resolution target
## REF: DynamicResolution_TypeInfo
-
type: evaluate_write
address: [MAIN, 0x60FE118, 0xB8, 0]
address_unsafe: true
value_type: double
value: [FPS_TARGET, FRAMETIME_TARGET]

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@ -0,0 +1,23 @@
# Tales of Berseria Remastered 1.0.5
# BID: 7CE7738C90E39908
# Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120.
# Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120.
# Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120.
ALL_FPS:
# Disable FPS Lock
## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result
## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put.
-
type: write
address: [MAIN, 0x44D07ACC]
value_type: uint32
value: [0, 1]
# Speed Factor
## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72
## Find first LDR X8, [X23, #offset] below result. X23 + offset is our address
-
type: evaluate_write
address: [MAIN, 0x44A926C0, -4]
value_type: float
value: "60 / FPS_TARGET"

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@ -0,0 +1,25 @@
# Achilles: Survivor 1.0.1
# BID: 4F426502A0CF85FD
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8E491F8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8E8B490, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7E7B2A8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# Rune Factory: Guardians of Azuma `Cartridge only` 1.1.4
# BID: A91A871F86DE1A93
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8F64D40, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8F9E470, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x7F7D6E8, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,34 @@
# Wolfenstein®: Youngblood™ JPN 1.6
# BID: 3A04994C1F53710A
ALL_FPS:
# rs_force460
-
type: write
address: [MAIN, 0x7994DF0]
value_type: int32
value: 1
# rs_raiseThreshold = 0.96 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994F14]
value_type: float
value: "(30 / FPS_TARGET) * 0.96"
# rs_dropThreshold = 0.984 * (30/FPS)
-
type: evaluate_write
address: [MAIN, 0x7994E84]
value_type: float
value: "(30 / FPS_TARGET) * 0.984"
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E0]
value_type: int32
value: FPS_LOCK_TARGET
# com_adaptiveTickMaxHz
-
type: evaluate_write
address: [MAIN, 0x85F74E4]
value_type: float
value: FPS_LOCK_TARGET

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@ -0,0 +1,10 @@
# Garfield Kart 2 - All You Can Drift 1.1.0
# BID: 42D27CE0955EDF99
ALL_FPS:
# Eden.Graphics.DynamicResolutionScaler_TypeInfo
-
type: evaluate_write
address: [MAIN, 0xF6FF450, 0xB8, 0x18, 0x20]
value_type: float
value: ["0.93 / FPS_TARGET", "(0.93 / FPS_TARGET) - 0.002", "(0.93 / FPS_TARGET) - 0.001"]

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@ -0,0 +1,23 @@
# テイルズ オブ ベルセリア リマスター 1.0.5
# BID: 7CE7738C90E39908
# Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120.
# Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120.
# Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120.
ALL_FPS:
# Disable FPS Lock
## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result
## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put.
-
type: write
address: [MAIN, 0x44D07ACC]
value_type: uint32
value: [0, 1]
# Speed Factor
## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72
## Find first LDR X8, [X23, #offset] below result. X23 + offset is our address
-
type: evaluate_write
address: [MAIN, 0x44A926C0, -4]
value_type: float
value: "60 / FPS_TARGET"

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@ -0,0 +1,25 @@
# ASTRONEER 1.40.3.0
# BID: 5E899D7CCF6F6508
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xAE65748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xAE935D0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xA696720, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,25 @@
# ASTRONEER 1.39.5.0
# BID: 8F200C97B8E516A9
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0xAE41748, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0xAE6F5D0, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0xA672170, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing

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@ -0,0 +1,37 @@
# EVERYBODY'S GOLF: Hot Shots EUR 1.1.9
# BID: 5E32D6D222DE0A66
# Changed frametime target value math formula because default one sucks at 60 FPS target
DECLARATIONS:
-
type: variable
name: dr_frametime_max
value_type: double
default_value: 40
evaluate: "0.9 * FRAMETIME_TARGET"
-
type: variable
name: dr_frametime_min
value_type: double
default_value: 33.3333333333
evaluate: "(0.9 * FRAMETIME_TARGET) - 6"
MASTER_WRITE:
# REF: 0a 00 a4 d2 8a 08 e8 f2 41 01 67 9e
-
type: asm_a64
main_offset: 0x39D6E68
instructions: [
[adrp, x10, $dr_frametime_max],
[ldr, d1, [x10, $dr_frametime_max]],
[nop]
]
# REF: 00 0d 40 fd 0a 00 b8 d2, result offset + 4
-
type: asm_a64
main_offset: 0x39D6F3C
instructions: [
[adrp, x10, $dr_frametime_min],
[ldr, d1, [x10, $dr_frametime_min]],
[nop],
[nop]
]

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@ -0,0 +1,19 @@
# HYKE:Northern Light(s) 1.1.0
# BID: 108EC6802526CAB6
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8518958, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9510260, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

View File

@ -16,4 +16,4 @@ ALL_FPS:
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
- -
type: block type: block
what: timing what: timing

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@ -0,0 +1,19 @@
# HYKE:Northern Light(s) 1.1.2
# BID: 6CB2715BFEF11E2B
ALL_FPS:
# r.VSync
-
type: write
address: [MAIN, 0x8518958, 0]
value_type: int32
value: [0, 0]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x9510260, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
-
type: block
what: timing

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@ -2,5 +2,5 @@
"name": "SaltyNX", "name": "SaltyNX",
"tid": "0000000000534C56", "tid": "0000000000534C56",
"requires_reboot": true, "requires_reboot": true,
"version": "1.7.5" "version": "1.8.1"
} }

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@ -0,0 +1,5 @@
{
"name" : "hoc-clk",
"tid" : "00FF0000636C6BFF",
"requires_reboot": false
}

View File

@ -2,5 +2,5 @@
"name" : "nx-ovlloader", "name" : "nx-ovlloader",
"tid" : "420000000007E51A", "tid" : "420000000007E51A",
"requires_reboot": false, "requires_reboot": false,
"version": "2.0.0" "version": "2.0.2"
} }

BIN
atmosphere/exosphere.bin Normal file

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BIN
atmosphere/kips/hoc.kip Normal file

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BIN
boot.dat

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@ -1,2 +0,0 @@
[payload]
file=payload.bin

View File

@ -8,12 +8,11 @@ autohosoff=2
autonogc=0 autonogc=0
updater2p=0 updater2p=0
bootprotect=0 bootprotect=0
memmode=1
[Atmosphere] [Atmosphere]
pkg3=atmosphere/package3 pkg3=atmosphere/package3
cal0blank=1 cal0blank=1
kip1=atmosphere/kips/* secmon=atmosphere/exosphere.bin
logopath=bootloader/res/bootscreen.bmp logopath=bootloader/res/bootscreen.bmp
icon=bootloader/res/atmo_cfw.bmp icon=bootloader/res/atmo_cfw.bmp

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@ -2,7 +2,7 @@
pkg3=atmosphere/package3 pkg3=atmosphere/package3
emummc_force_disable=1 emummc_force_disable=1
cal0blank=0 cal0blank=0
kip1=atmosphere/kips/* secmon=atmosphere/exosphere.bin
logopath=bootloader/res/bootscreen.bmp logopath=bootloader/res/bootscreen.bmp
icon=bootloader/res/sys_cfw_nobox.bmp icon=bootloader/res/sys_cfw_nobox.bmp

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5
config/UltraNX/40MB.ini Normal file
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@ -0,0 +1,5 @@
[40MB]
patch=Stock
[Temp]
patch=On

2
config/UltraNX/8GB.ini Normal file
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@ -0,0 +1,2 @@
[8GB]
patch=Off

View File

@ -1,7 +1,6 @@
{ {
"ams": { "ams": {
"[PACK] UltraNX 2.7|R3 Stable HOS ≤21.2.0": "https://github.com/Ultra-NX/Ultra/releases/latest/download/Ultra.zip", "[PACK] UltraNX 3.0|R2": "https://github.com/Ultra-NX/UltraNX/releases/latest/download/Ultra.zip"
"[PACK] UltraNX 2.8|RC1 Test HOS ≤22.0.0": "https://github.com/Ultra-NX/UltraNX/releases/download/2.8-R1/Ultra.zip"
}, },
"misc": { "misc": {
"Refresh AIO": "https://github.com/Ultra-NX/Ultra-Resources/releases/download/Homebrews/AIO.zip" "Refresh AIO": "https://github.com/Ultra-NX/Ultra-Resources/releases/download/Homebrews/AIO.zip"

View File

@ -1,12 +1,12 @@
/atmosphere/config/system_settings.ini /atmosphere/config/system_settings.ini
/bootloader/hekate_ipl.ini /bootloader/hekate_ipl.ini
/bootloader/nyx.ini /bootloader/nyx.ini
/config/sys-clk/config.ini /config/horizon-oc/config.ini
/config/status-monitor/config.ini /config/status-monitor/config.ini
/config/tesla/config.ini /config/tesla/config.ini
/config/sphaira/config.ini
/config/ultrahand/config.ini /config/ultrahand/config.ini
/config/ultrahand/theme.ini /config/ultrahand/theme.ini
/config/ultrahand/overlays.ini /config/ultrahand/overlays.ini
/config/ultrahand/packages.ini /config/ultrahand/packages.ini
/config/UltraNX/40MB.ini
/switch/DBI/dbi.config /switch/DBI/dbi.config

View File

@ -0,0 +1,16 @@
[values]
uncapped_clocks=1
is_first_load=1
dvfs_mode=1
dvfs_offset=10
auto_ram_cpu_cpu_oc_freq=1428000
auto_ram_cpu_ram_oc_threshold=2600000
[A111111111111111]
handheld_cpu=1020
handheld_gpu=460
handheld_mem=1600
docked_cpu=1428
docked_gpu=921
docked_mem=1600

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